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- using PaintDotNet.SystemLayer;
- using System;
- using System.Threading;
- namespace PaintDotNet.Threading
- {
- /// <summary>
- /// Threading primitive that allows you to "count" and to wait on two conditions:
- /// 1. Empty -- this is when we have not dished out any "tokens"
- /// 2. NotFull -- this is when we currently have 1 or more "tokens" out in the wild
- /// Note that the tokens given by Acquire() *must* be disposed. Otherwise things
- /// won't work right!
- /// </summary>
- public class WaitableCounter
- {
- /// <summary>
- /// The minimum value that may be passed to the constructor for initialization.
- /// </summary>
- public static int MinimumCount
- {
- get
- {
- return WaitHandleArray.MinimumCount;
- }
- }
- /// <summary>
- /// The maximum value that may be passed to the construct for initialization.
- /// </summary>
- public static int MaximumCount
- {
- get
- {
- return WaitHandleArray.MaximumCount;
- }
- }
- private sealed class CounterToken
- : IDisposable
- {
- private WaitableCounter parent;
- private int index;
- public int Index
- {
- get
- {
- return this.index;
- }
- }
- public CounterToken(WaitableCounter parent, int index)
- {
- this.parent = parent;
- this.index = index;
- }
- public void Dispose()
- {
- parent.Release(this);
- }
- }
- private WaitHandleArray freeEvents; // each of these is signaled (set) when the corresponding slot is 'free'
- private WaitHandleArray inUseEvents; // each of these is signaled (set) when the corresponding slot is 'in use'
- private object theLock;
- public WaitableCounter(int maxCount)
- {
- if (maxCount < 1 || maxCount > 64)
- {
- throw new ArgumentOutOfRangeException("maxCount", "must be between 1 and 64, inclusive");
- }
- this.freeEvents = new WaitHandleArray(maxCount);
- this.inUseEvents = new WaitHandleArray(maxCount);
- for (int i = 0; i < maxCount; ++i)
- {
- this.freeEvents[i] = new ManualResetEvent(true);
- this.inUseEvents[i] = new ManualResetEvent(false);
- }
- this.theLock = new object();
- }
- private void Release(CounterToken token)
- {
- ((ManualResetEvent)this.inUseEvents[token.Index]).Reset();
- ((ManualResetEvent)this.freeEvents[token.Index]).Set();
- }
- public IDisposable AcquireToken()
- {
- lock (this.theLock)
- {
- int index = WaitForNotFull();
- ((ManualResetEvent)this.freeEvents[index]).Reset();
- ((ManualResetEvent)this.inUseEvents[index]).Set();
- return new CounterToken(this, index);
- }
- }
- public bool IsEmpty()
- {
- return IsEmpty(0);
- }
- public bool IsEmpty(uint msTimeout)
- {
- return freeEvents.AreAllSignaled(msTimeout);
- }
- public void WaitForEmpty()
- {
- freeEvents.WaitAll();
- }
- public int WaitForNotFull()
- {
- int returnVal = freeEvents.WaitAny();
- return returnVal;
- }
- }
- }
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