Resources.Designer.cs 102 KB

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  1. //------------------------------------------------------------------------------
  2. // <auto-generated>
  3. // 此代码由工具生成。
  4. // 运行时版本:4.0.30319.42000
  5. //
  6. // 对此文件的更改可能会导致不正确的行为,并且如果
  7. // 重新生成代码,这些更改将会丢失。
  8. // </auto-generated>
  9. //------------------------------------------------------------------------------
  10. namespace OTSIncAReportApp.Properties {
  11. using System;
  12. /// <summary>
  13. /// 一个强类型的资源类,用于查找本地化的字符串等。
  14. /// </summary>
  15. // 此类是由 StronglyTypedResourceBuilder
  16. // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
  17. // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
  18. // (以 /str 作为命令选项),或重新生成 VS 项目。
  19. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
  20. [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
  21. [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
  22. public class Resources {
  23. private static global::System.Resources.ResourceManager resourceMan;
  24. private static global::System.Globalization.CultureInfo resourceCulture;
  25. [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
  26. internal Resources() {
  27. }
  28. /// <summary>
  29. /// 返回此类使用的缓存的 ResourceManager 实例。
  30. /// </summary>
  31. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  32. public static global::System.Resources.ResourceManager ResourceManager {
  33. get {
  34. if (object.ReferenceEquals(resourceMan, null)) {
  35. global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("OTSIncAReportApp.Properties.Resources", typeof(Resources).Assembly);
  36. resourceMan = temp;
  37. }
  38. return resourceMan;
  39. }
  40. }
  41. /// <summary>
  42. /// 重写当前线程的 CurrentUICulture 属性,对
  43. /// 使用此强类型资源类的所有资源查找执行重写。
  44. /// </summary>
  45. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  46. public static global::System.Globalization.CultureInfo Culture {
  47. get {
  48. return resourceCulture;
  49. }
  50. set {
  51. resourceCulture = value;
  52. }
  53. }
  54. /// <summary>
  55. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  56. /// </summary>
  57. public static System.Drawing.Bitmap Add_Sample16 {
  58. get {
  59. object obj = ResourceManager.GetObject("Add Sample16", resourceCulture);
  60. return ((System.Drawing.Bitmap)(obj));
  61. }
  62. }
  63. /// <summary>
  64. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  65. /// </summary>
  66. public static System.Drawing.Bitmap Add_Sample161 {
  67. get {
  68. object obj = ResourceManager.GetObject("Add Sample161", resourceCulture);
  69. return ((System.Drawing.Bitmap)(obj));
  70. }
  71. }
  72. /// <summary>
  73. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  74. /// </summary>
  75. public static System.Drawing.Bitmap Add_Sample32 {
  76. get {
  77. object obj = ResourceManager.GetObject("Add Sample32", resourceCulture);
  78. return ((System.Drawing.Bitmap)(obj));
  79. }
  80. }
  81. /// <summary>
  82. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  83. /// </summary>
  84. public static System.Drawing.Bitmap Add_Sample321 {
  85. get {
  86. object obj = ResourceManager.GetObject("Add Sample321", resourceCulture);
  87. return ((System.Drawing.Bitmap)(obj));
  88. }
  89. }
  90. /// <summary>
  91. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  92. /// </summary>
  93. public static System.Drawing.Bitmap addons32 {
  94. get {
  95. object obj = ResourceManager.GetObject("addons32", resourceCulture);
  96. return ((System.Drawing.Bitmap)(obj));
  97. }
  98. }
  99. /// <summary>
  100. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  101. /// </summary>
  102. public static System.Drawing.Bitmap ArrowDown {
  103. get {
  104. object obj = ResourceManager.GetObject("ArrowDown", resourceCulture);
  105. return ((System.Drawing.Bitmap)(obj));
  106. }
  107. }
  108. /// <summary>
  109. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  110. /// </summary>
  111. public static System.Drawing.Bitmap ArrowUp {
  112. get {
  113. object obj = ResourceManager.GetObject("ArrowUp", resourceCulture);
  114. return ((System.Drawing.Bitmap)(obj));
  115. }
  116. }
  117. /// <summary>
  118. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  119. /// </summary>
  120. public static System.Drawing.Bitmap bold16 {
  121. get {
  122. object obj = ResourceManager.GetObject("bold16", resourceCulture);
  123. return ((System.Drawing.Bitmap)(obj));
  124. }
  125. }
  126. /// <summary>
  127. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  128. /// </summary>
  129. public static System.Drawing.Bitmap borderbottom16 {
  130. get {
  131. object obj = ResourceManager.GetObject("borderbottom16", resourceCulture);
  132. return ((System.Drawing.Bitmap)(obj));
  133. }
  134. }
  135. /// <summary>
  136. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  137. /// </summary>
  138. public static System.Drawing.Bitmap Cancel {
  139. get {
  140. object obj = ResourceManager.GetObject("Cancel", resourceCulture);
  141. return ((System.Drawing.Bitmap)(obj));
  142. }
  143. }
  144. /// <summary>
  145. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  146. /// </summary>
  147. public static System.Drawing.Bitmap cancel_Size_32 {
  148. get {
  149. object obj = ResourceManager.GetObject("cancel_Size_32", resourceCulture);
  150. return ((System.Drawing.Bitmap)(obj));
  151. }
  152. }
  153. /// <summary>
  154. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  155. /// </summary>
  156. public static System.Drawing.Bitmap casing16 {
  157. get {
  158. object obj = ResourceManager.GetObject("casing16", resourceCulture);
  159. return ((System.Drawing.Bitmap)(obj));
  160. }
  161. }
  162. /// <summary>
  163. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  164. /// </summary>
  165. public static System.Drawing.Bitmap circle_Size_32 {
  166. get {
  167. object obj = ResourceManager.GetObject("circle_Size_32", resourceCulture);
  168. return ((System.Drawing.Bitmap)(obj));
  169. }
  170. }
  171. /// <summary>
  172. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  173. /// </summary>
  174. public static System.Drawing.Bitmap Circle16 {
  175. get {
  176. object obj = ResourceManager.GetObject("Circle16", resourceCulture);
  177. return ((System.Drawing.Bitmap)(obj));
  178. }
  179. }
  180. /// <summary>
  181. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  182. /// </summary>
  183. public static System.Drawing.Bitmap Circle161 {
  184. get {
  185. object obj = ResourceManager.GetObject("Circle161", resourceCulture);
  186. return ((System.Drawing.Bitmap)(obj));
  187. }
  188. }
  189. /// <summary>
  190. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  191. /// </summary>
  192. public static System.Drawing.Bitmap Circle32 {
  193. get {
  194. object obj = ResourceManager.GetObject("Circle32", resourceCulture);
  195. return ((System.Drawing.Bitmap)(obj));
  196. }
  197. }
  198. /// <summary>
  199. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  200. /// </summary>
  201. public static System.Drawing.Bitmap Circle321 {
  202. get {
  203. object obj = ResourceManager.GetObject("Circle321", resourceCulture);
  204. return ((System.Drawing.Bitmap)(obj));
  205. }
  206. }
  207. /// <summary>
  208. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  209. /// </summary>
  210. public static System.Drawing.Bitmap close32 {
  211. get {
  212. object obj = ResourceManager.GetObject("close32", resourceCulture);
  213. return ((System.Drawing.Bitmap)(obj));
  214. }
  215. }
  216. /// <summary>
  217. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  218. /// </summary>
  219. public static System.Drawing.Bitmap copy_Size_32 {
  220. get {
  221. object obj = ResourceManager.GetObject("copy_Size_32", resourceCulture);
  222. return ((System.Drawing.Bitmap)(obj));
  223. }
  224. }
  225. /// <summary>
  226. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  227. /// </summary>
  228. public static System.Drawing.Bitmap copy16 {
  229. get {
  230. object obj = ResourceManager.GetObject("copy16", resourceCulture);
  231. return ((System.Drawing.Bitmap)(obj));
  232. }
  233. }
  234. /// <summary>
  235. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  236. /// </summary>
  237. public static System.Drawing.Bitmap copyAll_Size_32 {
  238. get {
  239. object obj = ResourceManager.GetObject("copyAll_Size_32", resourceCulture);
  240. return ((System.Drawing.Bitmap)(obj));
  241. }
  242. }
  243. /// <summary>
  244. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  245. /// </summary>
  246. public static System.Drawing.Bitmap copyformat16 {
  247. get {
  248. object obj = ResourceManager.GetObject("copyformat16", resourceCulture);
  249. return ((System.Drawing.Bitmap)(obj));
  250. }
  251. }
  252. /// <summary>
  253. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  254. /// </summary>
  255. public static System.Drawing.Bitmap cubic {
  256. get {
  257. object obj = ResourceManager.GetObject("cubic", resourceCulture);
  258. return ((System.Drawing.Bitmap)(obj));
  259. }
  260. }
  261. /// <summary>
  262. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  263. /// </summary>
  264. public static System.Drawing.Bitmap cubicbodycentered {
  265. get {
  266. object obj = ResourceManager.GetObject("cubicbodycentered", resourceCulture);
  267. return ((System.Drawing.Bitmap)(obj));
  268. }
  269. }
  270. /// <summary>
  271. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  272. /// </summary>
  273. public static System.Drawing.Bitmap cubicfacecentered {
  274. get {
  275. object obj = ResourceManager.GetObject("cubicfacecentered", resourceCulture);
  276. return ((System.Drawing.Bitmap)(obj));
  277. }
  278. }
  279. /// <summary>
  280. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  281. /// </summary>
  282. public static System.Drawing.Bitmap cut {
  283. get {
  284. object obj = ResourceManager.GetObject("cut", resourceCulture);
  285. return ((System.Drawing.Bitmap)(obj));
  286. }
  287. }
  288. /// <summary>
  289. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  290. /// </summary>
  291. public static System.Drawing.Bitmap cut16 {
  292. get {
  293. object obj = ResourceManager.GetObject("cut16", resourceCulture);
  294. return ((System.Drawing.Bitmap)(obj));
  295. }
  296. }
  297. /// <summary>
  298. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  299. /// </summary>
  300. public static System.Drawing.Bitmap delete_Size_32 {
  301. get {
  302. object obj = ResourceManager.GetObject("delete_Size_32", resourceCulture);
  303. return ((System.Drawing.Bitmap)(obj));
  304. }
  305. }
  306. /// <summary>
  307. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  308. /// </summary>
  309. public static System.Drawing.Bitmap delete16 {
  310. get {
  311. object obj = ResourceManager.GetObject("delete16", resourceCulture);
  312. return ((System.Drawing.Bitmap)(obj));
  313. }
  314. }
  315. /// <summary>
  316. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  317. /// </summary>
  318. public static System.Drawing.Bitmap delete161 {
  319. get {
  320. object obj = ResourceManager.GetObject("delete161", resourceCulture);
  321. return ((System.Drawing.Bitmap)(obj));
  322. }
  323. }
  324. /// <summary>
  325. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  326. /// </summary>
  327. public static System.Drawing.Bitmap delete32 {
  328. get {
  329. object obj = ResourceManager.GetObject("delete32", resourceCulture);
  330. return ((System.Drawing.Bitmap)(obj));
  331. }
  332. }
  333. /// <summary>
  334. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  335. /// </summary>
  336. public static System.Drawing.Bitmap delete321 {
  337. get {
  338. object obj = ResourceManager.GetObject("delete321", resourceCulture);
  339. return ((System.Drawing.Bitmap)(obj));
  340. }
  341. }
  342. /// <summary>
  343. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  344. /// </summary>
  345. public static System.Drawing.Bitmap deletefile16 {
  346. get {
  347. object obj = ResourceManager.GetObject("deletefile16", resourceCulture);
  348. return ((System.Drawing.Bitmap)(obj));
  349. }
  350. }
  351. /// <summary>
  352. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  353. /// </summary>
  354. public static System.Drawing.Bitmap deletefile161 {
  355. get {
  356. object obj = ResourceManager.GetObject("deletefile161", resourceCulture);
  357. return ((System.Drawing.Bitmap)(obj));
  358. }
  359. }
  360. /// <summary>
  361. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  362. /// </summary>
  363. public static System.Drawing.Bitmap deletefile32 {
  364. get {
  365. object obj = ResourceManager.GetObject("deletefile32", resourceCulture);
  366. return ((System.Drawing.Bitmap)(obj));
  367. }
  368. }
  369. /// <summary>
  370. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  371. /// </summary>
  372. public static System.Drawing.Bitmap deletefile321 {
  373. get {
  374. object obj = ResourceManager.GetObject("deletefile321", resourceCulture);
  375. return ((System.Drawing.Bitmap)(obj));
  376. }
  377. }
  378. /// <summary>
  379. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  380. /// </summary>
  381. public static System.Drawing.Bitmap DockIndicator_PanelBottom {
  382. get {
  383. object obj = ResourceManager.GetObject("DockIndicator_PanelBottom", resourceCulture);
  384. return ((System.Drawing.Bitmap)(obj));
  385. }
  386. }
  387. /// <summary>
  388. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  389. /// </summary>
  390. public static System.Drawing.Bitmap DockIndicator_PanelFill {
  391. get {
  392. object obj = ResourceManager.GetObject("DockIndicator_PanelFill", resourceCulture);
  393. return ((System.Drawing.Bitmap)(obj));
  394. }
  395. }
  396. /// <summary>
  397. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  398. /// </summary>
  399. public static System.Drawing.Bitmap DockIndicator_PanelLeft {
  400. get {
  401. object obj = ResourceManager.GetObject("DockIndicator_PanelLeft", resourceCulture);
  402. return ((System.Drawing.Bitmap)(obj));
  403. }
  404. }
  405. /// <summary>
  406. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  407. /// </summary>
  408. public static System.Drawing.Bitmap DockIndicator_PanelRight {
  409. get {
  410. object obj = ResourceManager.GetObject("DockIndicator_PanelRight", resourceCulture);
  411. return ((System.Drawing.Bitmap)(obj));
  412. }
  413. }
  414. /// <summary>
  415. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  416. /// </summary>
  417. public static System.Drawing.Bitmap DockIndicator_PanelTop {
  418. get {
  419. object obj = ResourceManager.GetObject("DockIndicator_PanelTop", resourceCulture);
  420. return ((System.Drawing.Bitmap)(obj));
  421. }
  422. }
  423. /// <summary>
  424. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  425. /// </summary>
  426. public static System.Drawing.Bitmap eraseformat16 {
  427. get {
  428. object obj = ResourceManager.GetObject("eraseformat16", resourceCulture);
  429. return ((System.Drawing.Bitmap)(obj));
  430. }
  431. }
  432. /// <summary>
  433. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  434. /// </summary>
  435. public static System.Drawing.Bitmap exit16 {
  436. get {
  437. object obj = ResourceManager.GetObject("exit16", resourceCulture);
  438. return ((System.Drawing.Bitmap)(obj));
  439. }
  440. }
  441. /// <summary>
  442. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  443. /// </summary>
  444. public static System.Drawing.Bitmap export_Size_32 {
  445. get {
  446. object obj = ResourceManager.GetObject("export_Size_32", resourceCulture);
  447. return ((System.Drawing.Bitmap)(obj));
  448. }
  449. }
  450. /// <summary>
  451. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  452. /// </summary>
  453. public static System.Drawing.Bitmap fill16 {
  454. get {
  455. object obj = ResourceManager.GetObject("fill16", resourceCulture);
  456. return ((System.Drawing.Bitmap)(obj));
  457. }
  458. }
  459. /// <summary>
  460. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  461. /// </summary>
  462. public static System.Drawing.Bitmap find32 {
  463. get {
  464. object obj = ResourceManager.GetObject("find32", resourceCulture);
  465. return ((System.Drawing.Bitmap)(obj));
  466. }
  467. }
  468. /// <summary>
  469. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  470. /// </summary>
  471. public static System.Drawing.Bitmap fontcolor16 {
  472. get {
  473. object obj = ResourceManager.GetObject("fontcolor16", resourceCulture);
  474. return ((System.Drawing.Bitmap)(obj));
  475. }
  476. }
  477. /// <summary>
  478. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  479. /// </summary>
  480. public static System.Drawing.Bitmap fontsizedecrease16 {
  481. get {
  482. object obj = ResourceManager.GetObject("fontsizedecrease16", resourceCulture);
  483. return ((System.Drawing.Bitmap)(obj));
  484. }
  485. }
  486. /// <summary>
  487. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  488. /// </summary>
  489. public static System.Drawing.Bitmap fontsizeincrease16 {
  490. get {
  491. object obj = ResourceManager.GetObject("fontsizeincrease16", resourceCulture);
  492. return ((System.Drawing.Bitmap)(obj));
  493. }
  494. }
  495. /// <summary>
  496. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  497. /// </summary>
  498. public static System.Drawing.Bitmap GBContent {
  499. get {
  500. object obj = ResourceManager.GetObject("GBContent", resourceCulture);
  501. return ((System.Drawing.Bitmap)(obj));
  502. }
  503. }
  504. /// <summary>
  505. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  506. /// </summary>
  507. public static System.Drawing.Bitmap GBContent1 {
  508. get {
  509. object obj = ResourceManager.GetObject("GBContent1", resourceCulture);
  510. return ((System.Drawing.Bitmap)(obj));
  511. }
  512. }
  513. /// <summary>
  514. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  515. /// </summary>
  516. public static System.Drawing.Bitmap goto16 {
  517. get {
  518. object obj = ResourceManager.GetObject("goto16", resourceCulture);
  519. return ((System.Drawing.Bitmap)(obj));
  520. }
  521. }
  522. /// <summary>
  523. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  524. /// </summary>
  525. public static System.Drawing.Bitmap Hexagonal {
  526. get {
  527. object obj = ResourceManager.GetObject("Hexagonal", resourceCulture);
  528. return ((System.Drawing.Bitmap)(obj));
  529. }
  530. }
  531. /// <summary>
  532. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  533. /// </summary>
  534. public static System.Drawing.Bitmap hilight16 {
  535. get {
  536. object obj = ResourceManager.GetObject("hilight16", resourceCulture);
  537. return ((System.Drawing.Bitmap)(obj));
  538. }
  539. }
  540. /// <summary>
  541. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  542. /// </summary>
  543. public static System.Drawing.Bitmap indentdecrease16 {
  544. get {
  545. object obj = ResourceManager.GetObject("indentdecrease16", resourceCulture);
  546. return ((System.Drawing.Bitmap)(obj));
  547. }
  548. }
  549. /// <summary>
  550. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  551. /// </summary>
  552. public static System.Drawing.Bitmap indentdecrease161 {
  553. get {
  554. object obj = ResourceManager.GetObject("indentdecrease161", resourceCulture);
  555. return ((System.Drawing.Bitmap)(obj));
  556. }
  557. }
  558. /// <summary>
  559. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  560. /// </summary>
  561. public static System.Drawing.Bitmap indentincrease16 {
  562. get {
  563. object obj = ResourceManager.GetObject("indentincrease16", resourceCulture);
  564. return ((System.Drawing.Bitmap)(obj));
  565. }
  566. }
  567. /// <summary>
  568. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  569. /// </summary>
  570. public static System.Drawing.Bitmap Inverse_Size_32 {
  571. get {
  572. object obj = ResourceManager.GetObject("Inverse_Size_32", resourceCulture);
  573. return ((System.Drawing.Bitmap)(obj));
  574. }
  575. }
  576. /// <summary>
  577. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  578. /// </summary>
  579. public static System.Drawing.Bitmap invisiblechars16 {
  580. get {
  581. object obj = ResourceManager.GetObject("invisiblechars16", resourceCulture);
  582. return ((System.Drawing.Bitmap)(obj));
  583. }
  584. }
  585. /// <summary>
  586. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  587. /// </summary>
  588. public static System.Drawing.Bitmap italic16 {
  589. get {
  590. object obj = ResourceManager.GetObject("italic16", resourceCulture);
  591. return ((System.Drawing.Bitmap)(obj));
  592. }
  593. }
  594. /// <summary>
  595. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  596. /// </summary>
  597. public static System.Drawing.Bitmap logo_40 {
  598. get {
  599. object obj = ResourceManager.GetObject("logo_40", resourceCulture);
  600. return ((System.Drawing.Bitmap)(obj));
  601. }
  602. }
  603. /// <summary>
  604. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  605. /// </summary>
  606. public static System.Drawing.Bitmap mate_Size_32 {
  607. get {
  608. object obj = ResourceManager.GetObject("mate_Size_32", resourceCulture);
  609. return ((System.Drawing.Bitmap)(obj));
  610. }
  611. }
  612. /// <summary>
  613. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  614. /// </summary>
  615. public static System.Drawing.Bitmap Monoclinic {
  616. get {
  617. object obj = ResourceManager.GetObject("Monoclinic", resourceCulture);
  618. return ((System.Drawing.Bitmap)(obj));
  619. }
  620. }
  621. /// <summary>
  622. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  623. /// </summary>
  624. public static System.Drawing.Bitmap Mouse {
  625. get {
  626. object obj = ResourceManager.GetObject("Mouse", resourceCulture);
  627. return ((System.Drawing.Bitmap)(obj));
  628. }
  629. }
  630. /// <summary>
  631. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  632. /// </summary>
  633. public static System.Drawing.Bitmap multilevellist16 {
  634. get {
  635. object obj = ResourceManager.GetObject("multilevellist16", resourceCulture);
  636. return ((System.Drawing.Bitmap)(obj));
  637. }
  638. }
  639. /// <summary>
  640. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  641. /// </summary>
  642. public static System.Drawing.Bitmap NewDocment {
  643. get {
  644. object obj = ResourceManager.GetObject("NewDocment", resourceCulture);
  645. return ((System.Drawing.Bitmap)(obj));
  646. }
  647. }
  648. /// <summary>
  649. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  650. /// </summary>
  651. public static System.Drawing.Bitmap NewDocment1 {
  652. get {
  653. object obj = ResourceManager.GetObject("NewDocment1", resourceCulture);
  654. return ((System.Drawing.Bitmap)(obj));
  655. }
  656. }
  657. /// <summary>
  658. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  659. /// </summary>
  660. public static System.Drawing.Bitmap newdocument32 {
  661. get {
  662. object obj = ResourceManager.GetObject("newdocument32", resourceCulture);
  663. return ((System.Drawing.Bitmap)(obj));
  664. }
  665. }
  666. /// <summary>
  667. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  668. /// </summary>
  669. public static System.Drawing.Bitmap OK {
  670. get {
  671. object obj = ResourceManager.GetObject("OK", resourceCulture);
  672. return ((System.Drawing.Bitmap)(obj));
  673. }
  674. }
  675. /// <summary>
  676. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  677. /// </summary>
  678. public static System.Drawing.Bitmap open_Size_32 {
  679. get {
  680. object obj = ResourceManager.GetObject("open_Size_32", resourceCulture);
  681. return ((System.Drawing.Bitmap)(obj));
  682. }
  683. }
  684. /// <summary>
  685. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  686. /// </summary>
  687. public static System.Drawing.Bitmap open16 {
  688. get {
  689. object obj = ResourceManager.GetObject("open16", resourceCulture);
  690. return ((System.Drawing.Bitmap)(obj));
  691. }
  692. }
  693. /// <summary>
  694. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  695. /// </summary>
  696. public static System.Drawing.Bitmap Open161 {
  697. get {
  698. object obj = ResourceManager.GetObject("Open161", resourceCulture);
  699. return ((System.Drawing.Bitmap)(obj));
  700. }
  701. }
  702. /// <summary>
  703. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  704. /// </summary>
  705. public static System.Drawing.Bitmap open32 {
  706. get {
  707. object obj = ResourceManager.GetObject("open32", resourceCulture);
  708. return ((System.Drawing.Bitmap)(obj));
  709. }
  710. }
  711. /// <summary>
  712. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  713. /// </summary>
  714. public static System.Drawing.Bitmap open321 {
  715. get {
  716. object obj = ResourceManager.GetObject("open321", resourceCulture);
  717. return ((System.Drawing.Bitmap)(obj));
  718. }
  719. }
  720. /// <summary>
  721. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  722. /// </summary>
  723. public static System.Drawing.Bitmap options16 {
  724. get {
  725. object obj = ResourceManager.GetObject("options16", resourceCulture);
  726. return ((System.Drawing.Bitmap)(obj));
  727. }
  728. }
  729. /// <summary>
  730. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  731. /// </summary>
  732. public static System.Drawing.Bitmap orderedlist16 {
  733. get {
  734. object obj = ResourceManager.GetObject("orderedlist16", resourceCulture);
  735. return ((System.Drawing.Bitmap)(obj));
  736. }
  737. }
  738. /// <summary>
  739. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  740. /// </summary>
  741. public static System.Drawing.Bitmap orthohombic {
  742. get {
  743. object obj = ResourceManager.GetObject("orthohombic", resourceCulture);
  744. return ((System.Drawing.Bitmap)(obj));
  745. }
  746. }
  747. /// <summary>
  748. /// 查找类似于 (图标) 的 System.Drawing.Icon 类型的本地化资源。
  749. /// </summary>
  750. public static System.Drawing.Icon OTSIncAReport {
  751. get {
  752. object obj = ResourceManager.GetObject("OTSIncAReport", resourceCulture);
  753. return ((System.Drawing.Icon)(obj));
  754. }
  755. }
  756. /// <summary>
  757. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  758. /// </summary>
  759. public static System.Drawing.Bitmap pageblank16 {
  760. get {
  761. object obj = ResourceManager.GetObject("pageblank16", resourceCulture);
  762. return ((System.Drawing.Bitmap)(obj));
  763. }
  764. }
  765. /// <summary>
  766. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  767. /// </summary>
  768. public static System.Drawing.Bitmap paragraphspacing16 {
  769. get {
  770. object obj = ResourceManager.GetObject("paragraphspacing16", resourceCulture);
  771. return ((System.Drawing.Bitmap)(obj));
  772. }
  773. }
  774. /// <summary>
  775. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  776. /// </summary>
  777. public static System.Drawing.Bitmap paste16 {
  778. get {
  779. object obj = ResourceManager.GetObject("paste16", resourceCulture);
  780. return ((System.Drawing.Bitmap)(obj));
  781. }
  782. }
  783. /// <summary>
  784. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  785. /// </summary>
  786. public static System.Drawing.Bitmap paste32 {
  787. get {
  788. object obj = ResourceManager.GetObject("paste32", resourceCulture);
  789. return ((System.Drawing.Bitmap)(obj));
  790. }
  791. }
  792. /// <summary>
  793. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  794. /// </summary>
  795. public static System.Drawing.Bitmap paste321 {
  796. get {
  797. object obj = ResourceManager.GetObject("paste321", resourceCulture);
  798. return ((System.Drawing.Bitmap)(obj));
  799. }
  800. }
  801. /// <summary>
  802. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  803. /// </summary>
  804. public static System.Drawing.Bitmap pastelink16 {
  805. get {
  806. object obj = ResourceManager.GetObject("pastelink16", resourceCulture);
  807. return ((System.Drawing.Bitmap)(obj));
  808. }
  809. }
  810. /// <summary>
  811. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  812. /// </summary>
  813. public static System.Drawing.Bitmap pastespecial16 {
  814. get {
  815. object obj = ResourceManager.GetObject("pastespecial16", resourceCulture);
  816. return ((System.Drawing.Bitmap)(obj));
  817. }
  818. }
  819. /// <summary>
  820. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  821. /// </summary>
  822. public static System.Drawing.Bitmap Polygon16 {
  823. get {
  824. object obj = ResourceManager.GetObject("Polygon16", resourceCulture);
  825. return ((System.Drawing.Bitmap)(obj));
  826. }
  827. }
  828. /// <summary>
  829. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  830. /// </summary>
  831. public static System.Drawing.Bitmap Polygon161 {
  832. get {
  833. object obj = ResourceManager.GetObject("Polygon161", resourceCulture);
  834. return ((System.Drawing.Bitmap)(obj));
  835. }
  836. }
  837. /// <summary>
  838. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  839. /// </summary>
  840. public static System.Drawing.Bitmap Polygon32 {
  841. get {
  842. object obj = ResourceManager.GetObject("Polygon32", resourceCulture);
  843. return ((System.Drawing.Bitmap)(obj));
  844. }
  845. }
  846. /// <summary>
  847. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  848. /// </summary>
  849. public static System.Drawing.Bitmap Polygon321 {
  850. get {
  851. object obj = ResourceManager.GetObject("Polygon321", resourceCulture);
  852. return ((System.Drawing.Bitmap)(obj));
  853. }
  854. }
  855. /// <summary>
  856. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  857. /// </summary>
  858. public static System.Drawing.Bitmap Power {
  859. get {
  860. object obj = ResourceManager.GetObject("Power", resourceCulture);
  861. return ((System.Drawing.Bitmap)(obj));
  862. }
  863. }
  864. /// <summary>
  865. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  866. /// </summary>
  867. public static System.Drawing.Bitmap Prepare16 {
  868. get {
  869. object obj = ResourceManager.GetObject("Prepare16", resourceCulture);
  870. return ((System.Drawing.Bitmap)(obj));
  871. }
  872. }
  873. /// <summary>
  874. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  875. /// </summary>
  876. public static System.Drawing.Bitmap prepare32 {
  877. get {
  878. object obj = ResourceManager.GetObject("prepare32", resourceCulture);
  879. return ((System.Drawing.Bitmap)(obj));
  880. }
  881. }
  882. /// <summary>
  883. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  884. /// </summary>
  885. public static System.Drawing.Bitmap print32 {
  886. get {
  887. object obj = ResourceManager.GetObject("print32", resourceCulture);
  888. return ((System.Drawing.Bitmap)(obj));
  889. }
  890. }
  891. /// <summary>
  892. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  893. /// </summary>
  894. public static System.Drawing.Bitmap print321 {
  895. get {
  896. object obj = ResourceManager.GetObject("print321", resourceCulture);
  897. return ((System.Drawing.Bitmap)(obj));
  898. }
  899. }
  900. /// <summary>
  901. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  902. /// </summary>
  903. public static System.Drawing.Bitmap printpreview32 {
  904. get {
  905. object obj = ResourceManager.GetObject("printpreview32", resourceCulture);
  906. return ((System.Drawing.Bitmap)(obj));
  907. }
  908. }
  909. /// <summary>
  910. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  911. /// </summary>
  912. public static System.Drawing.Bitmap printquick16 {
  913. get {
  914. object obj = ResourceManager.GetObject("printquick16", resourceCulture);
  915. return ((System.Drawing.Bitmap)(obj));
  916. }
  917. }
  918. /// <summary>
  919. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  920. /// </summary>
  921. public static System.Drawing.Bitmap printquick32 {
  922. get {
  923. object obj = ResourceManager.GetObject("printquick32", resourceCulture);
  924. return ((System.Drawing.Bitmap)(obj));
  925. }
  926. }
  927. /// <summary>
  928. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  929. /// </summary>
  930. public static System.Drawing.Bitmap publish32 {
  931. get {
  932. object obj = ResourceManager.GetObject("publish32", resourceCulture);
  933. return ((System.Drawing.Bitmap)(obj));
  934. }
  935. }
  936. /// <summary>
  937. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  938. /// </summary>
  939. public static System.Drawing.Bitmap PurityFormula {
  940. get {
  941. object obj = ResourceManager.GetObject("PurityFormula", resourceCulture);
  942. return ((System.Drawing.Bitmap)(obj));
  943. }
  944. }
  945. /// <summary>
  946. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  947. /// </summary>
  948. public static System.Drawing.Bitmap recover_Size_32 {
  949. get {
  950. object obj = ResourceManager.GetObject("recover_Size_32", resourceCulture);
  951. return ((System.Drawing.Bitmap)(obj));
  952. }
  953. }
  954. /// <summary>
  955. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  956. /// </summary>
  957. public static System.Drawing.Bitmap Recover16 {
  958. get {
  959. object obj = ResourceManager.GetObject("Recover16", resourceCulture);
  960. return ((System.Drawing.Bitmap)(obj));
  961. }
  962. }
  963. /// <summary>
  964. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  965. /// </summary>
  966. public static System.Drawing.Bitmap Recover161 {
  967. get {
  968. object obj = ResourceManager.GetObject("Recover161", resourceCulture);
  969. return ((System.Drawing.Bitmap)(obj));
  970. }
  971. }
  972. /// <summary>
  973. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  974. /// </summary>
  975. public static System.Drawing.Bitmap Recover16new {
  976. get {
  977. object obj = ResourceManager.GetObject("Recover16new", resourceCulture);
  978. return ((System.Drawing.Bitmap)(obj));
  979. }
  980. }
  981. /// <summary>
  982. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  983. /// </summary>
  984. public static System.Drawing.Bitmap Recover16new1 {
  985. get {
  986. object obj = ResourceManager.GetObject("Recover16new1", resourceCulture);
  987. return ((System.Drawing.Bitmap)(obj));
  988. }
  989. }
  990. /// <summary>
  991. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  992. /// </summary>
  993. public static System.Drawing.Bitmap Recover32 {
  994. get {
  995. object obj = ResourceManager.GetObject("Recover32", resourceCulture);
  996. return ((System.Drawing.Bitmap)(obj));
  997. }
  998. }
  999. /// <summary>
  1000. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1001. /// </summary>
  1002. public static System.Drawing.Bitmap Recover321 {
  1003. get {
  1004. object obj = ResourceManager.GetObject("Recover321", resourceCulture);
  1005. return ((System.Drawing.Bitmap)(obj));
  1006. }
  1007. }
  1008. /// <summary>
  1009. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1010. /// </summary>
  1011. public static System.Drawing.Bitmap Recover32New {
  1012. get {
  1013. object obj = ResourceManager.GetObject("Recover32New", resourceCulture);
  1014. return ((System.Drawing.Bitmap)(obj));
  1015. }
  1016. }
  1017. /// <summary>
  1018. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1019. /// </summary>
  1020. public static System.Drawing.Bitmap Recover32New1 {
  1021. get {
  1022. object obj = ResourceManager.GetObject("Recover32New1", resourceCulture);
  1023. return ((System.Drawing.Bitmap)(obj));
  1024. }
  1025. }
  1026. /// <summary>
  1027. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1028. /// </summary>
  1029. public static System.Drawing.Bitmap rectangle_Size_32 {
  1030. get {
  1031. object obj = ResourceManager.GetObject("rectangle_Size_32", resourceCulture);
  1032. return ((System.Drawing.Bitmap)(obj));
  1033. }
  1034. }
  1035. /// <summary>
  1036. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1037. /// </summary>
  1038. public static System.Drawing.Bitmap Rectangle16 {
  1039. get {
  1040. object obj = ResourceManager.GetObject("Rectangle16", resourceCulture);
  1041. return ((System.Drawing.Bitmap)(obj));
  1042. }
  1043. }
  1044. /// <summary>
  1045. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1046. /// </summary>
  1047. public static System.Drawing.Bitmap Rectangle161 {
  1048. get {
  1049. object obj = ResourceManager.GetObject("Rectangle161", resourceCulture);
  1050. return ((System.Drawing.Bitmap)(obj));
  1051. }
  1052. }
  1053. /// <summary>
  1054. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1055. /// </summary>
  1056. public static System.Drawing.Bitmap Rectangle32 {
  1057. get {
  1058. object obj = ResourceManager.GetObject("Rectangle32", resourceCulture);
  1059. return ((System.Drawing.Bitmap)(obj));
  1060. }
  1061. }
  1062. /// <summary>
  1063. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1064. /// </summary>
  1065. public static System.Drawing.Bitmap Rectangle321 {
  1066. get {
  1067. object obj = ResourceManager.GetObject("Rectangle321", resourceCulture);
  1068. return ((System.Drawing.Bitmap)(obj));
  1069. }
  1070. }
  1071. /// <summary>
  1072. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1073. /// </summary>
  1074. public static System.Drawing.Bitmap reform_Size_32 {
  1075. get {
  1076. object obj = ResourceManager.GetObject("reform_Size_32", resourceCulture);
  1077. return ((System.Drawing.Bitmap)(obj));
  1078. }
  1079. }
  1080. /// <summary>
  1081. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1082. /// </summary>
  1083. public static System.Drawing.Bitmap Refresh_Size_32 {
  1084. get {
  1085. object obj = ResourceManager.GetObject("Refresh_Size_32", resourceCulture);
  1086. return ((System.Drawing.Bitmap)(obj));
  1087. }
  1088. }
  1089. /// <summary>
  1090. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1091. /// </summary>
  1092. public static System.Drawing.Bitmap replace16 {
  1093. get {
  1094. object obj = ResourceManager.GetObject("replace16", resourceCulture);
  1095. return ((System.Drawing.Bitmap)(obj));
  1096. }
  1097. }
  1098. /// <summary>
  1099. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1100. /// </summary>
  1101. public static System.Drawing.Bitmap Reset16 {
  1102. get {
  1103. object obj = ResourceManager.GetObject("Reset16", resourceCulture);
  1104. return ((System.Drawing.Bitmap)(obj));
  1105. }
  1106. }
  1107. /// <summary>
  1108. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1109. /// </summary>
  1110. public static System.Drawing.Bitmap Reset161 {
  1111. get {
  1112. object obj = ResourceManager.GetObject("Reset161", resourceCulture);
  1113. return ((System.Drawing.Bitmap)(obj));
  1114. }
  1115. }
  1116. /// <summary>
  1117. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1118. /// </summary>
  1119. public static System.Drawing.Bitmap Reset32 {
  1120. get {
  1121. object obj = ResourceManager.GetObject("Reset32", resourceCulture);
  1122. return ((System.Drawing.Bitmap)(obj));
  1123. }
  1124. }
  1125. /// <summary>
  1126. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1127. /// </summary>
  1128. public static System.Drawing.Bitmap Reset321 {
  1129. get {
  1130. object obj = ResourceManager.GetObject("Reset321", resourceCulture);
  1131. return ((System.Drawing.Bitmap)(obj));
  1132. }
  1133. }
  1134. /// <summary>
  1135. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1136. /// </summary>
  1137. public static System.Drawing.Bitmap rhombohedral {
  1138. get {
  1139. object obj = ResourceManager.GetObject("rhombohedral", resourceCulture);
  1140. return ((System.Drawing.Bitmap)(obj));
  1141. }
  1142. }
  1143. /// <summary>
  1144. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1145. /// </summary>
  1146. public static System.Drawing.Bitmap ruler_Size_32 {
  1147. get {
  1148. object obj = ResourceManager.GetObject("ruler_Size_32", resourceCulture);
  1149. return ((System.Drawing.Bitmap)(obj));
  1150. }
  1151. }
  1152. /// <summary>
  1153. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1154. /// </summary>
  1155. public static System.Drawing.Bitmap Ruler16 {
  1156. get {
  1157. object obj = ResourceManager.GetObject("Ruler16", resourceCulture);
  1158. return ((System.Drawing.Bitmap)(obj));
  1159. }
  1160. }
  1161. /// <summary>
  1162. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1163. /// </summary>
  1164. public static System.Drawing.Bitmap Ruler161 {
  1165. get {
  1166. object obj = ResourceManager.GetObject("Ruler161", resourceCulture);
  1167. return ((System.Drawing.Bitmap)(obj));
  1168. }
  1169. }
  1170. /// <summary>
  1171. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1172. /// </summary>
  1173. public static System.Drawing.Bitmap Ruler162 {
  1174. get {
  1175. object obj = ResourceManager.GetObject("Ruler162", resourceCulture);
  1176. return ((System.Drawing.Bitmap)(obj));
  1177. }
  1178. }
  1179. /// <summary>
  1180. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1181. /// </summary>
  1182. public static System.Drawing.Bitmap Ruler32 {
  1183. get {
  1184. object obj = ResourceManager.GetObject("Ruler32", resourceCulture);
  1185. return ((System.Drawing.Bitmap)(obj));
  1186. }
  1187. }
  1188. /// <summary>
  1189. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1190. /// </summary>
  1191. public static System.Drawing.Bitmap Ruler321 {
  1192. get {
  1193. object obj = ResourceManager.GetObject("Ruler321", resourceCulture);
  1194. return ((System.Drawing.Bitmap)(obj));
  1195. }
  1196. }
  1197. /// <summary>
  1198. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1199. /// </summary>
  1200. public static System.Drawing.Bitmap save_Size_32 {
  1201. get {
  1202. object obj = ResourceManager.GetObject("save_Size_32", resourceCulture);
  1203. return ((System.Drawing.Bitmap)(obj));
  1204. }
  1205. }
  1206. /// <summary>
  1207. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1208. /// </summary>
  1209. public static System.Drawing.Bitmap save16 {
  1210. get {
  1211. object obj = ResourceManager.GetObject("save16", resourceCulture);
  1212. return ((System.Drawing.Bitmap)(obj));
  1213. }
  1214. }
  1215. /// <summary>
  1216. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1217. /// </summary>
  1218. public static System.Drawing.Bitmap Save161 {
  1219. get {
  1220. object obj = ResourceManager.GetObject("Save161", resourceCulture);
  1221. return ((System.Drawing.Bitmap)(obj));
  1222. }
  1223. }
  1224. /// <summary>
  1225. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1226. /// </summary>
  1227. public static System.Drawing.Bitmap save32 {
  1228. get {
  1229. object obj = ResourceManager.GetObject("save32", resourceCulture);
  1230. return ((System.Drawing.Bitmap)(obj));
  1231. }
  1232. }
  1233. /// <summary>
  1234. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1235. /// </summary>
  1236. public static System.Drawing.Bitmap saveAs_Size_32 {
  1237. get {
  1238. object obj = ResourceManager.GetObject("saveAs_Size_32", resourceCulture);
  1239. return ((System.Drawing.Bitmap)(obj));
  1240. }
  1241. }
  1242. /// <summary>
  1243. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1244. /// </summary>
  1245. public static System.Drawing.Bitmap SaveAs16 {
  1246. get {
  1247. object obj = ResourceManager.GetObject("SaveAs16", resourceCulture);
  1248. return ((System.Drawing.Bitmap)(obj));
  1249. }
  1250. }
  1251. /// <summary>
  1252. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1253. /// </summary>
  1254. public static System.Drawing.Bitmap saveas32 {
  1255. get {
  1256. object obj = ResourceManager.GetObject("saveas32", resourceCulture);
  1257. return ((System.Drawing.Bitmap)(obj));
  1258. }
  1259. }
  1260. /// <summary>
  1261. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1262. /// </summary>
  1263. public static System.Drawing.Bitmap saveas321 {
  1264. get {
  1265. object obj = ResourceManager.GetObject("saveas321", resourceCulture);
  1266. return ((System.Drawing.Bitmap)(obj));
  1267. }
  1268. }
  1269. /// <summary>
  1270. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1271. /// </summary>
  1272. public static System.Drawing.Bitmap select16 {
  1273. get {
  1274. object obj = ResourceManager.GetObject("select16", resourceCulture);
  1275. return ((System.Drawing.Bitmap)(obj));
  1276. }
  1277. }
  1278. /// <summary>
  1279. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1280. /// </summary>
  1281. public static System.Drawing.Bitmap sem16 {
  1282. get {
  1283. object obj = ResourceManager.GetObject("sem16", resourceCulture);
  1284. return ((System.Drawing.Bitmap)(obj));
  1285. }
  1286. }
  1287. /// <summary>
  1288. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1289. /// </summary>
  1290. public static System.Drawing.Bitmap sem161 {
  1291. get {
  1292. object obj = ResourceManager.GetObject("sem161", resourceCulture);
  1293. return ((System.Drawing.Bitmap)(obj));
  1294. }
  1295. }
  1296. /// <summary>
  1297. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1298. /// </summary>
  1299. public static System.Drawing.Bitmap sem162 {
  1300. get {
  1301. object obj = ResourceManager.GetObject("sem162", resourceCulture);
  1302. return ((System.Drawing.Bitmap)(obj));
  1303. }
  1304. }
  1305. /// <summary>
  1306. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1307. /// </summary>
  1308. public static System.Drawing.Bitmap sem32 {
  1309. get {
  1310. object obj = ResourceManager.GetObject("sem32", resourceCulture);
  1311. return ((System.Drawing.Bitmap)(obj));
  1312. }
  1313. }
  1314. /// <summary>
  1315. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1316. /// </summary>
  1317. public static System.Drawing.Bitmap sem321 {
  1318. get {
  1319. object obj = ResourceManager.GetObject("sem321", resourceCulture);
  1320. return ((System.Drawing.Bitmap)(obj));
  1321. }
  1322. }
  1323. /// <summary>
  1324. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1325. /// </summary>
  1326. public static System.Drawing.Bitmap send32 {
  1327. get {
  1328. object obj = ResourceManager.GetObject("send32", resourceCulture);
  1329. return ((System.Drawing.Bitmap)(obj));
  1330. }
  1331. }
  1332. /// <summary>
  1333. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1334. /// </summary>
  1335. public static System.Drawing.Bitmap set16 {
  1336. get {
  1337. object obj = ResourceManager.GetObject("set16", resourceCulture);
  1338. return ((System.Drawing.Bitmap)(obj));
  1339. }
  1340. }
  1341. /// <summary>
  1342. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1343. /// </summary>
  1344. public static System.Drawing.Bitmap set161 {
  1345. get {
  1346. object obj = ResourceManager.GetObject("set161", resourceCulture);
  1347. return ((System.Drawing.Bitmap)(obj));
  1348. }
  1349. }
  1350. /// <summary>
  1351. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1352. /// </summary>
  1353. public static System.Drawing.Bitmap set32 {
  1354. get {
  1355. object obj = ResourceManager.GetObject("set32", resourceCulture);
  1356. return ((System.Drawing.Bitmap)(obj));
  1357. }
  1358. }
  1359. /// <summary>
  1360. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1361. /// </summary>
  1362. public static System.Drawing.Bitmap set321 {
  1363. get {
  1364. object obj = ResourceManager.GetObject("set321", resourceCulture);
  1365. return ((System.Drawing.Bitmap)(obj));
  1366. }
  1367. }
  1368. /// <summary>
  1369. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1370. /// </summary>
  1371. public static System.Drawing.Bitmap single_Size_32 {
  1372. get {
  1373. object obj = ResourceManager.GetObject("single_Size_32", resourceCulture);
  1374. return ((System.Drawing.Bitmap)(obj));
  1375. }
  1376. }
  1377. /// <summary>
  1378. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1379. /// </summary>
  1380. public static System.Drawing.Bitmap SmapleName16 {
  1381. get {
  1382. object obj = ResourceManager.GetObject("SmapleName16", resourceCulture);
  1383. return ((System.Drawing.Bitmap)(obj));
  1384. }
  1385. }
  1386. /// <summary>
  1387. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1388. /// </summary>
  1389. public static System.Drawing.Bitmap SmapleName161 {
  1390. get {
  1391. object obj = ResourceManager.GetObject("SmapleName161", resourceCulture);
  1392. return ((System.Drawing.Bitmap)(obj));
  1393. }
  1394. }
  1395. /// <summary>
  1396. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1397. /// </summary>
  1398. public static System.Drawing.Bitmap SmapleName32 {
  1399. get {
  1400. object obj = ResourceManager.GetObject("SmapleName32", resourceCulture);
  1401. return ((System.Drawing.Bitmap)(obj));
  1402. }
  1403. }
  1404. /// <summary>
  1405. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1406. /// </summary>
  1407. public static System.Drawing.Bitmap SmapleName321 {
  1408. get {
  1409. object obj = ResourceManager.GetObject("SmapleName321", resourceCulture);
  1410. return ((System.Drawing.Bitmap)(obj));
  1411. }
  1412. }
  1413. /// <summary>
  1414. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1415. /// </summary>
  1416. public static System.Drawing.Bitmap SmaplePhoto16 {
  1417. get {
  1418. object obj = ResourceManager.GetObject("SmaplePhoto16", resourceCulture);
  1419. return ((System.Drawing.Bitmap)(obj));
  1420. }
  1421. }
  1422. /// <summary>
  1423. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1424. /// </summary>
  1425. public static System.Drawing.Bitmap SmaplePhoto161 {
  1426. get {
  1427. object obj = ResourceManager.GetObject("SmaplePhoto161", resourceCulture);
  1428. return ((System.Drawing.Bitmap)(obj));
  1429. }
  1430. }
  1431. /// <summary>
  1432. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1433. /// </summary>
  1434. public static System.Drawing.Bitmap SmaplePhoto32 {
  1435. get {
  1436. object obj = ResourceManager.GetObject("SmaplePhoto32", resourceCulture);
  1437. return ((System.Drawing.Bitmap)(obj));
  1438. }
  1439. }
  1440. /// <summary>
  1441. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1442. /// </summary>
  1443. public static System.Drawing.Bitmap SmaplePhoto321 {
  1444. get {
  1445. object obj = ResourceManager.GetObject("SmaplePhoto321", resourceCulture);
  1446. return ((System.Drawing.Bitmap)(obj));
  1447. }
  1448. }
  1449. /// <summary>
  1450. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1451. /// </summary>
  1452. public static System.Drawing.Bitmap sort16 {
  1453. get {
  1454. object obj = ResourceManager.GetObject("sort16", resourceCulture);
  1455. return ((System.Drawing.Bitmap)(obj));
  1456. }
  1457. }
  1458. /// <summary>
  1459. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1460. /// </summary>
  1461. public static System.Drawing.Bitmap start16 {
  1462. get {
  1463. object obj = ResourceManager.GetObject("start16", resourceCulture);
  1464. return ((System.Drawing.Bitmap)(obj));
  1465. }
  1466. }
  1467. /// <summary>
  1468. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1469. /// </summary>
  1470. public static System.Drawing.Bitmap start161 {
  1471. get {
  1472. object obj = ResourceManager.GetObject("start161", resourceCulture);
  1473. return ((System.Drawing.Bitmap)(obj));
  1474. }
  1475. }
  1476. /// <summary>
  1477. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1478. /// </summary>
  1479. public static System.Drawing.Bitmap start32 {
  1480. get {
  1481. object obj = ResourceManager.GetObject("start32", resourceCulture);
  1482. return ((System.Drawing.Bitmap)(obj));
  1483. }
  1484. }
  1485. /// <summary>
  1486. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1487. /// </summary>
  1488. public static System.Drawing.Bitmap start321 {
  1489. get {
  1490. object obj = ResourceManager.GetObject("start321", resourceCulture);
  1491. return ((System.Drawing.Bitmap)(obj));
  1492. }
  1493. }
  1494. /// <summary>
  1495. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1496. /// </summary>
  1497. public static System.Drawing.Bitmap stop16 {
  1498. get {
  1499. object obj = ResourceManager.GetObject("stop16", resourceCulture);
  1500. return ((System.Drawing.Bitmap)(obj));
  1501. }
  1502. }
  1503. /// <summary>
  1504. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1505. /// </summary>
  1506. public static System.Drawing.Bitmap stop161 {
  1507. get {
  1508. object obj = ResourceManager.GetObject("stop161", resourceCulture);
  1509. return ((System.Drawing.Bitmap)(obj));
  1510. }
  1511. }
  1512. /// <summary>
  1513. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1514. /// </summary>
  1515. public static System.Drawing.Bitmap stop32 {
  1516. get {
  1517. object obj = ResourceManager.GetObject("stop32", resourceCulture);
  1518. return ((System.Drawing.Bitmap)(obj));
  1519. }
  1520. }
  1521. /// <summary>
  1522. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1523. /// </summary>
  1524. public static System.Drawing.Bitmap stop321 {
  1525. get {
  1526. object obj = ResourceManager.GetObject("stop321", resourceCulture);
  1527. return ((System.Drawing.Bitmap)(obj));
  1528. }
  1529. }
  1530. /// <summary>
  1531. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1532. /// </summary>
  1533. public static System.Drawing.Bitmap strikethru16 {
  1534. get {
  1535. object obj = ResourceManager.GetObject("strikethru16", resourceCulture);
  1536. return ((System.Drawing.Bitmap)(obj));
  1537. }
  1538. }
  1539. /// <summary>
  1540. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1541. /// </summary>
  1542. public static System.Drawing.Bitmap style16 {
  1543. get {
  1544. object obj = ResourceManager.GetObject("style16", resourceCulture);
  1545. return ((System.Drawing.Bitmap)(obj));
  1546. }
  1547. }
  1548. /// <summary>
  1549. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1550. /// </summary>
  1551. public static System.Drawing.Bitmap stylechange32 {
  1552. get {
  1553. object obj = ResourceManager.GetObject("stylechange32", resourceCulture);
  1554. return ((System.Drawing.Bitmap)(obj));
  1555. }
  1556. }
  1557. /// <summary>
  1558. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1559. /// </summary>
  1560. public static System.Drawing.Bitmap styleset16 {
  1561. get {
  1562. object obj = ResourceManager.GetObject("styleset16", resourceCulture);
  1563. return ((System.Drawing.Bitmap)(obj));
  1564. }
  1565. }
  1566. /// <summary>
  1567. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1568. /// </summary>
  1569. public static System.Drawing.Bitmap subindex16 {
  1570. get {
  1571. object obj = ResourceManager.GetObject("subindex16", resourceCulture);
  1572. return ((System.Drawing.Bitmap)(obj));
  1573. }
  1574. }
  1575. /// <summary>
  1576. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1577. /// </summary>
  1578. public static System.Drawing.Bitmap superindex16 {
  1579. get {
  1580. object obj = ResourceManager.GetObject("superindex16", resourceCulture);
  1581. return ((System.Drawing.Bitmap)(obj));
  1582. }
  1583. }
  1584. /// <summary>
  1585. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1586. /// </summary>
  1587. public static System.Drawing.Bitmap teragonal {
  1588. get {
  1589. object obj = ResourceManager.GetObject("teragonal", resourceCulture);
  1590. return ((System.Drawing.Bitmap)(obj));
  1591. }
  1592. }
  1593. /// <summary>
  1594. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1595. /// </summary>
  1596. public static System.Drawing.Bitmap test16 {
  1597. get {
  1598. object obj = ResourceManager.GetObject("test16", resourceCulture);
  1599. return ((System.Drawing.Bitmap)(obj));
  1600. }
  1601. }
  1602. /// <summary>
  1603. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1604. /// </summary>
  1605. public static System.Drawing.Bitmap test161 {
  1606. get {
  1607. object obj = ResourceManager.GetObject("test161", resourceCulture);
  1608. return ((System.Drawing.Bitmap)(obj));
  1609. }
  1610. }
  1611. /// <summary>
  1612. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1613. /// </summary>
  1614. public static System.Drawing.Bitmap test32 {
  1615. get {
  1616. object obj = ResourceManager.GetObject("test32", resourceCulture);
  1617. return ((System.Drawing.Bitmap)(obj));
  1618. }
  1619. }
  1620. /// <summary>
  1621. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1622. /// </summary>
  1623. public static System.Drawing.Bitmap test321 {
  1624. get {
  1625. object obj = ResourceManager.GetObject("test321", resourceCulture);
  1626. return ((System.Drawing.Bitmap)(obj));
  1627. }
  1628. }
  1629. /// <summary>
  1630. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1631. /// </summary>
  1632. public static System.Drawing.Bitmap textaligncenter16 {
  1633. get {
  1634. object obj = ResourceManager.GetObject("textaligncenter16", resourceCulture);
  1635. return ((System.Drawing.Bitmap)(obj));
  1636. }
  1637. }
  1638. /// <summary>
  1639. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1640. /// </summary>
  1641. public static System.Drawing.Bitmap textalignjustify16 {
  1642. get {
  1643. object obj = ResourceManager.GetObject("textalignjustify16", resourceCulture);
  1644. return ((System.Drawing.Bitmap)(obj));
  1645. }
  1646. }
  1647. /// <summary>
  1648. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1649. /// </summary>
  1650. public static System.Drawing.Bitmap textalignleft16 {
  1651. get {
  1652. object obj = ResourceManager.GetObject("textalignleft16", resourceCulture);
  1653. return ((System.Drawing.Bitmap)(obj));
  1654. }
  1655. }
  1656. /// <summary>
  1657. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1658. /// </summary>
  1659. public static System.Drawing.Bitmap textalignright16 {
  1660. get {
  1661. object obj = ResourceManager.GetObject("textalignright16", resourceCulture);
  1662. return ((System.Drawing.Bitmap)(obj));
  1663. }
  1664. }
  1665. /// <summary>
  1666. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1667. /// </summary>
  1668. public static System.Drawing.Bitmap themefont {
  1669. get {
  1670. object obj = ResourceManager.GetObject("themefont", resourceCulture);
  1671. return ((System.Drawing.Bitmap)(obj));
  1672. }
  1673. }
  1674. /// <summary>
  1675. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1676. /// </summary>
  1677. public static System.Drawing.Bitmap toopstripbackimage {
  1678. get {
  1679. object obj = ResourceManager.GetObject("toopstripbackimage", resourceCulture);
  1680. return ((System.Drawing.Bitmap)(obj));
  1681. }
  1682. }
  1683. /// <summary>
  1684. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1685. /// </summary>
  1686. public static System.Drawing.Bitmap underline16 {
  1687. get {
  1688. object obj = ResourceManager.GetObject("underline16", resourceCulture);
  1689. return ((System.Drawing.Bitmap)(obj));
  1690. }
  1691. }
  1692. /// <summary>
  1693. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1694. /// </summary>
  1695. public static System.Drawing.Bitmap undo16 {
  1696. get {
  1697. object obj = ResourceManager.GetObject("undo16", resourceCulture);
  1698. return ((System.Drawing.Bitmap)(obj));
  1699. }
  1700. }
  1701. /// <summary>
  1702. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1703. /// </summary>
  1704. public static System.Drawing.Bitmap unorderedlist16 {
  1705. get {
  1706. object obj = ResourceManager.GetObject("unorderedlist16", resourceCulture);
  1707. return ((System.Drawing.Bitmap)(obj));
  1708. }
  1709. }
  1710. /// <summary>
  1711. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1712. /// </summary>
  1713. public static System.Drawing.Bitmap witdh_Size_32 {
  1714. get {
  1715. object obj = ResourceManager.GetObject("witdh_Size_32", resourceCulture);
  1716. return ((System.Drawing.Bitmap)(obj));
  1717. }
  1718. }
  1719. /// <summary>
  1720. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1721. /// </summary>
  1722. public static System.Drawing.Bitmap word2003doc32 {
  1723. get {
  1724. object obj = ResourceManager.GetObject("word2003doc32", resourceCulture);
  1725. return ((System.Drawing.Bitmap)(obj));
  1726. }
  1727. }
  1728. /// <summary>
  1729. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1730. /// </summary>
  1731. public static System.Drawing.Bitmap worddocument32 {
  1732. get {
  1733. object obj = ResourceManager.GetObject("worddocument32", resourceCulture);
  1734. return ((System.Drawing.Bitmap)(obj));
  1735. }
  1736. }
  1737. /// <summary>
  1738. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1739. /// </summary>
  1740. public static System.Drawing.Bitmap wordtemplate32 {
  1741. get {
  1742. object obj = ResourceManager.GetObject("wordtemplate32", resourceCulture);
  1743. return ((System.Drawing.Bitmap)(obj));
  1744. }
  1745. }
  1746. /// <summary>
  1747. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1748. /// </summary>
  1749. public static System.Drawing.Bitmap 三元相图模板图 {
  1750. get {
  1751. object obj = ResourceManager.GetObject("三元相图模板图", resourceCulture);
  1752. return ((System.Drawing.Bitmap)(obj));
  1753. }
  1754. }
  1755. /// <summary>
  1756. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1757. /// </summary>
  1758. public static System.Drawing.Bitmap 保存 {
  1759. get {
  1760. object obj = ResourceManager.GetObject("保存", resourceCulture);
  1761. return ((System.Drawing.Bitmap)(obj));
  1762. }
  1763. }
  1764. /// <summary>
  1765. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1766. /// </summary>
  1767. public static System.Drawing.Bitmap 保存1 {
  1768. get {
  1769. object obj = ResourceManager.GetObject("保存1", resourceCulture);
  1770. return ((System.Drawing.Bitmap)(obj));
  1771. }
  1772. }
  1773. /// <summary>
  1774. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1775. /// </summary>
  1776. public static System.Drawing.Bitmap 保存16 {
  1777. get {
  1778. object obj = ResourceManager.GetObject("保存16", resourceCulture);
  1779. return ((System.Drawing.Bitmap)(obj));
  1780. }
  1781. }
  1782. /// <summary>
  1783. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1784. /// </summary>
  1785. public static System.Drawing.Bitmap 保存2 {
  1786. get {
  1787. object obj = ResourceManager.GetObject("保存2", resourceCulture);
  1788. return ((System.Drawing.Bitmap)(obj));
  1789. }
  1790. }
  1791. /// <summary>
  1792. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1793. /// </summary>
  1794. public static System.Drawing.Bitmap 保存3 {
  1795. get {
  1796. object obj = ResourceManager.GetObject("保存3", resourceCulture);
  1797. return ((System.Drawing.Bitmap)(obj));
  1798. }
  1799. }
  1800. /// <summary>
  1801. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1802. /// </summary>
  1803. public static System.Drawing.Bitmap 保存4 {
  1804. get {
  1805. object obj = ResourceManager.GetObject("保存4", resourceCulture);
  1806. return ((System.Drawing.Bitmap)(obj));
  1807. }
  1808. }
  1809. /// <summary>
  1810. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1811. /// </summary>
  1812. public static System.Drawing.Bitmap 全图匹配 {
  1813. get {
  1814. object obj = ResourceManager.GetObject("全图匹配", resourceCulture);
  1815. return ((System.Drawing.Bitmap)(obj));
  1816. }
  1817. }
  1818. /// <summary>
  1819. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1820. /// </summary>
  1821. public static System.Drawing.Bitmap 全图匹配1 {
  1822. get {
  1823. object obj = ResourceManager.GetObject("全图匹配1", resourceCulture);
  1824. return ((System.Drawing.Bitmap)(obj));
  1825. }
  1826. }
  1827. /// <summary>
  1828. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1829. /// </summary>
  1830. public static System.Drawing.Bitmap 全图匹配32 {
  1831. get {
  1832. object obj = ResourceManager.GetObject("全图匹配32", resourceCulture);
  1833. return ((System.Drawing.Bitmap)(obj));
  1834. }
  1835. }
  1836. /// <summary>
  1837. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1838. /// </summary>
  1839. public static System.Drawing.Bitmap 删除颗粒 {
  1840. get {
  1841. object obj = ResourceManager.GetObject("删除颗粒", resourceCulture);
  1842. return ((System.Drawing.Bitmap)(obj));
  1843. }
  1844. }
  1845. /// <summary>
  1846. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1847. /// </summary>
  1848. public static System.Drawing.Bitmap 反选 {
  1849. get {
  1850. object obj = ResourceManager.GetObject("反选", resourceCulture);
  1851. return ((System.Drawing.Bitmap)(obj));
  1852. }
  1853. }
  1854. /// <summary>
  1855. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1856. /// </summary>
  1857. public static System.Drawing.Bitmap 反选1 {
  1858. get {
  1859. object obj = ResourceManager.GetObject("反选1", resourceCulture);
  1860. return ((System.Drawing.Bitmap)(obj));
  1861. }
  1862. }
  1863. /// <summary>
  1864. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1865. /// </summary>
  1866. public static System.Drawing.Bitmap 反选16 {
  1867. get {
  1868. object obj = ResourceManager.GetObject("反选16", resourceCulture);
  1869. return ((System.Drawing.Bitmap)(obj));
  1870. }
  1871. }
  1872. /// <summary>
  1873. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1874. /// </summary>
  1875. public static System.Drawing.Bitmap 反选32 {
  1876. get {
  1877. object obj = ResourceManager.GetObject("反选32", resourceCulture);
  1878. return ((System.Drawing.Bitmap)(obj));
  1879. }
  1880. }
  1881. /// <summary>
  1882. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1883. /// </summary>
  1884. public static System.Drawing.Bitmap 取消 {
  1885. get {
  1886. object obj = ResourceManager.GetObject("取消", resourceCulture);
  1887. return ((System.Drawing.Bitmap)(obj));
  1888. }
  1889. }
  1890. /// <summary>
  1891. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1892. /// </summary>
  1893. public static System.Drawing.Bitmap 取消1 {
  1894. get {
  1895. object obj = ResourceManager.GetObject("取消1", resourceCulture);
  1896. return ((System.Drawing.Bitmap)(obj));
  1897. }
  1898. }
  1899. /// <summary>
  1900. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1901. /// </summary>
  1902. public static System.Drawing.Bitmap 取消16 {
  1903. get {
  1904. object obj = ResourceManager.GetObject("取消16", resourceCulture);
  1905. return ((System.Drawing.Bitmap)(obj));
  1906. }
  1907. }
  1908. /// <summary>
  1909. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1910. /// </summary>
  1911. public static System.Drawing.Bitmap 取消32 {
  1912. get {
  1913. object obj = ResourceManager.GetObject("取消32", resourceCulture);
  1914. return ((System.Drawing.Bitmap)(obj));
  1915. }
  1916. }
  1917. /// <summary>
  1918. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1919. /// </summary>
  1920. public static System.Drawing.Bitmap 取消删除 {
  1921. get {
  1922. object obj = ResourceManager.GetObject("取消删除", resourceCulture);
  1923. return ((System.Drawing.Bitmap)(obj));
  1924. }
  1925. }
  1926. /// <summary>
  1927. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1928. /// </summary>
  1929. public static System.Drawing.Bitmap 取消删除1 {
  1930. get {
  1931. object obj = ResourceManager.GetObject("取消删除1", resourceCulture);
  1932. return ((System.Drawing.Bitmap)(obj));
  1933. }
  1934. }
  1935. /// <summary>
  1936. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1937. /// </summary>
  1938. public static System.Drawing.Bitmap 取消删除16 {
  1939. get {
  1940. object obj = ResourceManager.GetObject("取消删除16", resourceCulture);
  1941. return ((System.Drawing.Bitmap)(obj));
  1942. }
  1943. }
  1944. /// <summary>
  1945. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1946. /// </summary>
  1947. public static System.Drawing.Bitmap 取消删除32 {
  1948. get {
  1949. object obj = ResourceManager.GetObject("取消删除32", resourceCulture);
  1950. return ((System.Drawing.Bitmap)(obj));
  1951. }
  1952. }
  1953. /// <summary>
  1954. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1955. /// </summary>
  1956. public static System.Drawing.Bitmap 另存为 {
  1957. get {
  1958. object obj = ResourceManager.GetObject("另存为", resourceCulture);
  1959. return ((System.Drawing.Bitmap)(obj));
  1960. }
  1961. }
  1962. /// <summary>
  1963. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1964. /// </summary>
  1965. public static System.Drawing.Bitmap 另存为1 {
  1966. get {
  1967. object obj = ResourceManager.GetObject("另存为1", resourceCulture);
  1968. return ((System.Drawing.Bitmap)(obj));
  1969. }
  1970. }
  1971. /// <summary>
  1972. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1973. /// </summary>
  1974. public static System.Drawing.Bitmap 另存为16 {
  1975. get {
  1976. object obj = ResourceManager.GetObject("另存为16", resourceCulture);
  1977. return ((System.Drawing.Bitmap)(obj));
  1978. }
  1979. }
  1980. /// <summary>
  1981. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1982. /// </summary>
  1983. public static System.Drawing.Bitmap 另存为2 {
  1984. get {
  1985. object obj = ResourceManager.GetObject("另存为2", resourceCulture);
  1986. return ((System.Drawing.Bitmap)(obj));
  1987. }
  1988. }
  1989. /// <summary>
  1990. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1991. /// </summary>
  1992. public static System.Drawing.Bitmap 另存为3 {
  1993. get {
  1994. object obj = ResourceManager.GetObject("另存为3", resourceCulture);
  1995. return ((System.Drawing.Bitmap)(obj));
  1996. }
  1997. }
  1998. /// <summary>
  1999. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2000. /// </summary>
  2001. public static System.Drawing.Bitmap 国标一32 {
  2002. get {
  2003. object obj = ResourceManager.GetObject("国标一32", resourceCulture);
  2004. return ((System.Drawing.Bitmap)(obj));
  2005. }
  2006. }
  2007. /// <summary>
  2008. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2009. /// </summary>
  2010. public static System.Drawing.Bitmap 国标二32 {
  2011. get {
  2012. object obj = ResourceManager.GetObject("国标二32", resourceCulture);
  2013. return ((System.Drawing.Bitmap)(obj));
  2014. }
  2015. }
  2016. /// <summary>
  2017. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2018. /// </summary>
  2019. public static System.Drawing.Bitmap 圆形 {
  2020. get {
  2021. object obj = ResourceManager.GetObject("圆形", resourceCulture);
  2022. return ((System.Drawing.Bitmap)(obj));
  2023. }
  2024. }
  2025. /// <summary>
  2026. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2027. /// </summary>
  2028. public static System.Drawing.Bitmap 圆形1 {
  2029. get {
  2030. object obj = ResourceManager.GetObject("圆形1", resourceCulture);
  2031. return ((System.Drawing.Bitmap)(obj));
  2032. }
  2033. }
  2034. /// <summary>
  2035. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2036. /// </summary>
  2037. public static System.Drawing.Bitmap 圆形16 {
  2038. get {
  2039. object obj = ResourceManager.GetObject("圆形16", resourceCulture);
  2040. return ((System.Drawing.Bitmap)(obj));
  2041. }
  2042. }
  2043. /// <summary>
  2044. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2045. /// </summary>
  2046. public static System.Drawing.Bitmap 圆形32 {
  2047. get {
  2048. object obj = ResourceManager.GetObject("圆形32", resourceCulture);
  2049. return ((System.Drawing.Bitmap)(obj));
  2050. }
  2051. }
  2052. /// <summary>
  2053. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2054. /// </summary>
  2055. public static System.Drawing.Bitmap 复制 {
  2056. get {
  2057. object obj = ResourceManager.GetObject("复制", resourceCulture);
  2058. return ((System.Drawing.Bitmap)(obj));
  2059. }
  2060. }
  2061. /// <summary>
  2062. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2063. /// </summary>
  2064. public static System.Drawing.Bitmap 复制1 {
  2065. get {
  2066. object obj = ResourceManager.GetObject("复制1", resourceCulture);
  2067. return ((System.Drawing.Bitmap)(obj));
  2068. }
  2069. }
  2070. /// <summary>
  2071. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2072. /// </summary>
  2073. public static System.Drawing.Bitmap 复制16 {
  2074. get {
  2075. object obj = ResourceManager.GetObject("复制16", resourceCulture);
  2076. return ((System.Drawing.Bitmap)(obj));
  2077. }
  2078. }
  2079. /// <summary>
  2080. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2081. /// </summary>
  2082. public static System.Drawing.Bitmap 复制32 {
  2083. get {
  2084. object obj = ResourceManager.GetObject("复制32", resourceCulture);
  2085. return ((System.Drawing.Bitmap)(obj));
  2086. }
  2087. }
  2088. /// <summary>
  2089. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2090. /// </summary>
  2091. public static System.Drawing.Bitmap 复制全部 {
  2092. get {
  2093. object obj = ResourceManager.GetObject("复制全部", resourceCulture);
  2094. return ((System.Drawing.Bitmap)(obj));
  2095. }
  2096. }
  2097. /// <summary>
  2098. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2099. /// </summary>
  2100. public static System.Drawing.Bitmap 复制全部1 {
  2101. get {
  2102. object obj = ResourceManager.GetObject("复制全部1", resourceCulture);
  2103. return ((System.Drawing.Bitmap)(obj));
  2104. }
  2105. }
  2106. /// <summary>
  2107. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2108. /// </summary>
  2109. public static System.Drawing.Bitmap 复制全部16 {
  2110. get {
  2111. object obj = ResourceManager.GetObject("复制全部16", resourceCulture);
  2112. return ((System.Drawing.Bitmap)(obj));
  2113. }
  2114. }
  2115. /// <summary>
  2116. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2117. /// </summary>
  2118. public static System.Drawing.Bitmap 复制全部32 {
  2119. get {
  2120. object obj = ResourceManager.GetObject("复制全部32", resourceCulture);
  2121. return ((System.Drawing.Bitmap)(obj));
  2122. }
  2123. }
  2124. /// <summary>
  2125. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2126. /// </summary>
  2127. public static System.Drawing.Bitmap 复制图像 {
  2128. get {
  2129. object obj = ResourceManager.GetObject("复制图像", resourceCulture);
  2130. return ((System.Drawing.Bitmap)(obj));
  2131. }
  2132. }
  2133. /// <summary>
  2134. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2135. /// </summary>
  2136. public static System.Drawing.Bitmap 宽度匹配 {
  2137. get {
  2138. object obj = ResourceManager.GetObject("宽度匹配", resourceCulture);
  2139. return ((System.Drawing.Bitmap)(obj));
  2140. }
  2141. }
  2142. /// <summary>
  2143. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2144. /// </summary>
  2145. public static System.Drawing.Bitmap 宽度匹配1 {
  2146. get {
  2147. object obj = ResourceManager.GetObject("宽度匹配1", resourceCulture);
  2148. return ((System.Drawing.Bitmap)(obj));
  2149. }
  2150. }
  2151. /// <summary>
  2152. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2153. /// </summary>
  2154. public static System.Drawing.Bitmap 宽度匹配32 {
  2155. get {
  2156. object obj = ResourceManager.GetObject("宽度匹配32", resourceCulture);
  2157. return ((System.Drawing.Bitmap)(obj));
  2158. }
  2159. }
  2160. /// <summary>
  2161. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2162. /// </summary>
  2163. public static System.Drawing.Bitmap 导出 {
  2164. get {
  2165. object obj = ResourceManager.GetObject("导出", resourceCulture);
  2166. return ((System.Drawing.Bitmap)(obj));
  2167. }
  2168. }
  2169. /// <summary>
  2170. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2171. /// </summary>
  2172. public static System.Drawing.Bitmap 导出所有数据到EXCEL16 {
  2173. get {
  2174. object obj = ResourceManager.GetObject("导出所有数据到EXCEL16", resourceCulture);
  2175. return ((System.Drawing.Bitmap)(obj));
  2176. }
  2177. }
  2178. /// <summary>
  2179. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2180. /// </summary>
  2181. public static System.Drawing.Bitmap 导出所有数据到EXCEL32 {
  2182. get {
  2183. object obj = ResourceManager.GetObject("导出所有数据到EXCEL32", resourceCulture);
  2184. return ((System.Drawing.Bitmap)(obj));
  2185. }
  2186. }
  2187. /// <summary>
  2188. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2189. /// </summary>
  2190. public static System.Drawing.Bitmap 导出所有数据到EXCEL321 {
  2191. get {
  2192. object obj = ResourceManager.GetObject("导出所有数据到EXCEL321", resourceCulture);
  2193. return ((System.Drawing.Bitmap)(obj));
  2194. }
  2195. }
  2196. /// <summary>
  2197. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2198. /// </summary>
  2199. public static System.Drawing.Bitmap 帧图边框 {
  2200. get {
  2201. object obj = ResourceManager.GetObject("帧图边框", resourceCulture);
  2202. return ((System.Drawing.Bitmap)(obj));
  2203. }
  2204. }
  2205. /// <summary>
  2206. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2207. /// </summary>
  2208. public static System.Drawing.Bitmap 帧图边框32 {
  2209. get {
  2210. object obj = ResourceManager.GetObject("帧图边框32", resourceCulture);
  2211. return ((System.Drawing.Bitmap)(obj));
  2212. }
  2213. }
  2214. /// <summary>
  2215. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2216. /// </summary>
  2217. public static System.Drawing.Bitmap 恢复 {
  2218. get {
  2219. object obj = ResourceManager.GetObject("恢复", resourceCulture);
  2220. return ((System.Drawing.Bitmap)(obj));
  2221. }
  2222. }
  2223. /// <summary>
  2224. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2225. /// </summary>
  2226. public static System.Drawing.Bitmap 恢复32 {
  2227. get {
  2228. object obj = ResourceManager.GetObject("恢复32", resourceCulture);
  2229. return ((System.Drawing.Bitmap)(obj));
  2230. }
  2231. }
  2232. /// <summary>
  2233. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2234. /// </summary>
  2235. public static System.Drawing.Bitmap 打开 {
  2236. get {
  2237. object obj = ResourceManager.GetObject("打开", resourceCulture);
  2238. return ((System.Drawing.Bitmap)(obj));
  2239. }
  2240. }
  2241. /// <summary>
  2242. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2243. /// </summary>
  2244. public static System.Drawing.Bitmap 打开1 {
  2245. get {
  2246. object obj = ResourceManager.GetObject("打开1", resourceCulture);
  2247. return ((System.Drawing.Bitmap)(obj));
  2248. }
  2249. }
  2250. /// <summary>
  2251. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2252. /// </summary>
  2253. public static System.Drawing.Bitmap 打开32 {
  2254. get {
  2255. object obj = ResourceManager.GetObject("打开32", resourceCulture);
  2256. return ((System.Drawing.Bitmap)(obj));
  2257. }
  2258. }
  2259. /// <summary>
  2260. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2261. /// </summary>
  2262. public static System.Drawing.Bitmap 放大图像2 {
  2263. get {
  2264. object obj = ResourceManager.GetObject("放大图像2", resourceCulture);
  2265. return ((System.Drawing.Bitmap)(obj));
  2266. }
  2267. }
  2268. /// <summary>
  2269. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2270. /// </summary>
  2271. public static System.Drawing.Bitmap 新建 {
  2272. get {
  2273. object obj = ResourceManager.GetObject("新建", resourceCulture);
  2274. return ((System.Drawing.Bitmap)(obj));
  2275. }
  2276. }
  2277. /// <summary>
  2278. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2279. /// </summary>
  2280. public static System.Drawing.Bitmap 新建1 {
  2281. get {
  2282. object obj = ResourceManager.GetObject("新建1", resourceCulture);
  2283. return ((System.Drawing.Bitmap)(obj));
  2284. }
  2285. }
  2286. /// <summary>
  2287. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2288. /// </summary>
  2289. public static System.Drawing.Bitmap 新建16 {
  2290. get {
  2291. object obj = ResourceManager.GetObject("新建16", resourceCulture);
  2292. return ((System.Drawing.Bitmap)(obj));
  2293. }
  2294. }
  2295. /// <summary>
  2296. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2297. /// </summary>
  2298. public static System.Drawing.Bitmap 新建2 {
  2299. get {
  2300. object obj = ResourceManager.GetObject("新建2", resourceCulture);
  2301. return ((System.Drawing.Bitmap)(obj));
  2302. }
  2303. }
  2304. /// <summary>
  2305. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2306. /// </summary>
  2307. public static System.Drawing.Bitmap 新建3 {
  2308. get {
  2309. object obj = ResourceManager.GetObject("新建3", resourceCulture);
  2310. return ((System.Drawing.Bitmap)(obj));
  2311. }
  2312. }
  2313. /// <summary>
  2314. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2315. /// </summary>
  2316. public static System.Drawing.Bitmap 显示数据 {
  2317. get {
  2318. object obj = ResourceManager.GetObject("显示数据", resourceCulture);
  2319. return ((System.Drawing.Bitmap)(obj));
  2320. }
  2321. }
  2322. /// <summary>
  2323. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2324. /// </summary>
  2325. public static System.Drawing.Bitmap 显示数据1 {
  2326. get {
  2327. object obj = ResourceManager.GetObject("显示数据1", resourceCulture);
  2328. return ((System.Drawing.Bitmap)(obj));
  2329. }
  2330. }
  2331. /// <summary>
  2332. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2333. /// </summary>
  2334. public static System.Drawing.Bitmap 标尺 {
  2335. get {
  2336. object obj = ResourceManager.GetObject("标尺", resourceCulture);
  2337. return ((System.Drawing.Bitmap)(obj));
  2338. }
  2339. }
  2340. /// <summary>
  2341. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2342. /// </summary>
  2343. public static System.Drawing.Bitmap 标尺32 {
  2344. get {
  2345. object obj = ResourceManager.GetObject("标尺32", resourceCulture);
  2346. return ((System.Drawing.Bitmap)(obj));
  2347. }
  2348. }
  2349. /// <summary>
  2350. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2351. /// </summary>
  2352. public static System.Drawing.Bitmap 矩形 {
  2353. get {
  2354. object obj = ResourceManager.GetObject("矩形", resourceCulture);
  2355. return ((System.Drawing.Bitmap)(obj));
  2356. }
  2357. }
  2358. /// <summary>
  2359. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2360. /// </summary>
  2361. public static System.Drawing.Bitmap 矩形1 {
  2362. get {
  2363. object obj = ResourceManager.GetObject("矩形1", resourceCulture);
  2364. return ((System.Drawing.Bitmap)(obj));
  2365. }
  2366. }
  2367. /// <summary>
  2368. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2369. /// </summary>
  2370. public static System.Drawing.Bitmap 矩形16 {
  2371. get {
  2372. object obj = ResourceManager.GetObject("矩形16", resourceCulture);
  2373. return ((System.Drawing.Bitmap)(obj));
  2374. }
  2375. }
  2376. /// <summary>
  2377. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2378. /// </summary>
  2379. public static System.Drawing.Bitmap 矩形161 {
  2380. get {
  2381. object obj = ResourceManager.GetObject("矩形161", resourceCulture);
  2382. return ((System.Drawing.Bitmap)(obj));
  2383. }
  2384. }
  2385. /// <summary>
  2386. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2387. /// </summary>
  2388. public static System.Drawing.Bitmap 矩形32 {
  2389. get {
  2390. object obj = ResourceManager.GetObject("矩形32", resourceCulture);
  2391. return ((System.Drawing.Bitmap)(obj));
  2392. }
  2393. }
  2394. /// <summary>
  2395. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2396. /// </summary>
  2397. public static System.Drawing.Bitmap 移动SEM到当前位置 {
  2398. get {
  2399. object obj = ResourceManager.GetObject("移动SEM到当前位置", resourceCulture);
  2400. return ((System.Drawing.Bitmap)(obj));
  2401. }
  2402. }
  2403. /// <summary>
  2404. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2405. /// </summary>
  2406. public static System.Drawing.Bitmap 纯洁度公式 {
  2407. get {
  2408. object obj = ResourceManager.GetObject("纯洁度公式", resourceCulture);
  2409. return ((System.Drawing.Bitmap)(obj));
  2410. }
  2411. }
  2412. /// <summary>
  2413. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2414. /// </summary>
  2415. public static System.Drawing.Bitmap 编辑 {
  2416. get {
  2417. object obj = ResourceManager.GetObject("编辑", resourceCulture);
  2418. return ((System.Drawing.Bitmap)(obj));
  2419. }
  2420. }
  2421. /// <summary>
  2422. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2423. /// </summary>
  2424. public static System.Drawing.Bitmap 设置颗粒 {
  2425. get {
  2426. object obj = ResourceManager.GetObject("设置颗粒", resourceCulture);
  2427. return ((System.Drawing.Bitmap)(obj));
  2428. }
  2429. }
  2430. /// <summary>
  2431. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2432. /// </summary>
  2433. public static System.Drawing.Bitmap 输出 {
  2434. get {
  2435. object obj = ResourceManager.GetObject("输出", resourceCulture);
  2436. return ((System.Drawing.Bitmap)(obj));
  2437. }
  2438. }
  2439. /// <summary>
  2440. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2441. /// </summary>
  2442. public static System.Drawing.Bitmap 输出1 {
  2443. get {
  2444. object obj = ResourceManager.GetObject("输出1", resourceCulture);
  2445. return ((System.Drawing.Bitmap)(obj));
  2446. }
  2447. }
  2448. /// <summary>
  2449. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2450. /// </summary>
  2451. public static System.Drawing.Bitmap 输出16 {
  2452. get {
  2453. object obj = ResourceManager.GetObject("输出16", resourceCulture);
  2454. return ((System.Drawing.Bitmap)(obj));
  2455. }
  2456. }
  2457. /// <summary>
  2458. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2459. /// </summary>
  2460. public static System.Drawing.Bitmap 输出2 {
  2461. get {
  2462. object obj = ResourceManager.GetObject("输出2", resourceCulture);
  2463. return ((System.Drawing.Bitmap)(obj));
  2464. }
  2465. }
  2466. /// <summary>
  2467. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2468. /// </summary>
  2469. public static System.Drawing.Bitmap 选择颗粒 {
  2470. get {
  2471. object obj = ResourceManager.GetObject("选择颗粒", resourceCulture);
  2472. return ((System.Drawing.Bitmap)(obj));
  2473. }
  2474. }
  2475. /// <summary>
  2476. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2477. /// </summary>
  2478. public static System.Drawing.Bitmap 选择颗粒1 {
  2479. get {
  2480. object obj = ResourceManager.GetObject("选择颗粒1", resourceCulture);
  2481. return ((System.Drawing.Bitmap)(obj));
  2482. }
  2483. }
  2484. /// <summary>
  2485. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2486. /// </summary>
  2487. public static System.Drawing.Bitmap 重做删除 {
  2488. get {
  2489. object obj = ResourceManager.GetObject("重做删除", resourceCulture);
  2490. return ((System.Drawing.Bitmap)(obj));
  2491. }
  2492. }
  2493. /// <summary>
  2494. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2495. /// </summary>
  2496. public static System.Drawing.Bitmap 重做删除1 {
  2497. get {
  2498. object obj = ResourceManager.GetObject("重做删除1", resourceCulture);
  2499. return ((System.Drawing.Bitmap)(obj));
  2500. }
  2501. }
  2502. /// <summary>
  2503. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2504. /// </summary>
  2505. public static System.Drawing.Bitmap 重做删除16 {
  2506. get {
  2507. object obj = ResourceManager.GetObject("重做删除16", resourceCulture);
  2508. return ((System.Drawing.Bitmap)(obj));
  2509. }
  2510. }
  2511. /// <summary>
  2512. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2513. /// </summary>
  2514. public static System.Drawing.Bitmap 重做删除32 {
  2515. get {
  2516. object obj = ResourceManager.GetObject("重做删除32", resourceCulture);
  2517. return ((System.Drawing.Bitmap)(obj));
  2518. }
  2519. }
  2520. /// <summary>
  2521. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2522. /// </summary>
  2523. public static System.Drawing.Bitmap 重新分类 {
  2524. get {
  2525. object obj = ResourceManager.GetObject("重新分类", resourceCulture);
  2526. return ((System.Drawing.Bitmap)(obj));
  2527. }
  2528. }
  2529. /// <summary>
  2530. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2531. /// </summary>
  2532. public static System.Drawing.Bitmap 重新分类32 {
  2533. get {
  2534. object obj = ResourceManager.GetObject("重新分类32", resourceCulture);
  2535. return ((System.Drawing.Bitmap)(obj));
  2536. }
  2537. }
  2538. }
  2539. }