DisplayParticle.cs 23 KB

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  1. using OTSIncAReportApp.DataOperation.Model;
  2. using OTSIncAReportGraph.Class;
  3. using System;
  4. using System.Collections.Generic;
  5. using System.Drawing;
  6. using System.Drawing.Drawing2D;
  7. using System.Linq;
  8. using System.Text;
  9. using System.Threading.Tasks;
  10. using System.Windows.Forms;
  11. namespace OTSIncAReportGraph
  12. {
  13. /// <summary>
  14. /// Particle对象上操作状态的枚举,显示,不显示,已删除,已选择
  15. /// </summary>
  16. public enum PaintState
  17. {
  18. NORMALPAINT = 0,
  19. NOPAINT = 1,
  20. CONCISEPAINT=2,// display as a "+"
  21. }
  22. public enum DisplayState
  23. {
  24. DISPLAY = 0,
  25. NODISPLAY = 1,
  26. }
  27. /// <summary>
  28. /// Particle对象上操作xray的枚举状态,显示xray数据,不显示
  29. /// </summary>
  30. public enum ParticleShowXray
  31. {
  32. SELECTANDDISPLAYXRAY = 0,
  33. NODISPLAY = 1,
  34. }
  35. /// <summary>
  36. /// Segment对象绘制的枚举,以点绘制,还是以线绘制
  37. /// </summary>
  38. public enum SegmentShowMode
  39. {
  40. DRAWPOINT = 0,
  41. DRAWLINE = 1,
  42. }
  43. /// <summary>
  44. /// 颗粒类
  45. /// </summary>
  46. public class DisplayParticle : BaseObject, ICloneable, IComparable<DisplayParticle>
  47. {
  48. private const float m_zoom_displaymultiplier = 0.5f;
  49. public Particle objParticleData;
  50. private Guid m_id;
  51. private RectangleF m_rect;
  52. private PointF m_OTSPointF;
  53. private RectangleF m_small_rect;
  54. private bool m_isSelected_smallrect;
  55. private bool m_showSmallx;
  56. private bool m_isSelected;
  57. private bool m_isDeleted;
  58. private bool m_isMouseOver;
  59. private PaintState m_paintState = PaintState.NORMALPAINT;
  60. private ParticleShowXray m_operator_showxray = ParticleShowXray.NODISPLAY;//选定显示XRAY,不显示XRAY,默认应为(不显示XRAY)
  61. private bool m_isdragging;
  62. private PointF m_dragingpoint;
  63. private Color m_color;
  64. private Color m_backcolor;
  65. private GraphicsPath m_gpath;
  66. private List<DisplaySegment> m_listdsegment = new List<DisplaySegment>();
  67. private DisplayState m_displayState;
  68. private string m_sort_type = "从大到小";
  69. private float m_f_size = 0;
  70. private string m_str_lj = "颗粒粒级";
  71. private string m_str_klzl = "颗粒种类";
  72. private string m_str_klfl = "颗粒分类";
  73. public int TypeId
  74. {
  75. get
  76. {
  77. return objParticleData.TypeId;
  78. }
  79. }
  80. //TypeName
  81. public string TypeName
  82. {
  83. get
  84. {
  85. return objParticleData.TypeName;
  86. }
  87. }
  88. //XRayId
  89. public int XRayId
  90. {
  91. get
  92. {
  93. return objParticleData.XrayId;
  94. }
  95. }
  96. public int SEMPosX
  97. {
  98. get
  99. {
  100. return objParticleData.SEMPosX;
  101. }
  102. }
  103. public int SEMPosY
  104. {
  105. get
  106. {
  107. return objParticleData.SEMPosY;
  108. }
  109. }
  110. public DisplayParticle()
  111. {
  112. m_id = System.Guid.NewGuid();
  113. }
  114. public DisplayParticle(Particle part)
  115. {
  116. m_id = System.Guid.NewGuid();
  117. objParticleData = part;
  118. this.Color = GetColorBySTDTypeIDForBSEAndSorImage(part.TypeColor, part.TypeId);
  119. }
  120. public DisplayParticle(List<DisplaySegment> in_list_segment, DisplayParticle in_particle)
  121. {
  122. objParticleData = in_particle.objParticleData;
  123. m_id = in_particle.m_id;
  124. m_paintState = in_particle.m_paintState;
  125. m_operator_showxray = in_particle.m_operator_showxray;
  126. foreach (DisplaySegment e in in_list_segment)
  127. {
  128. m_listdsegment.Add(e.Clone() as DisplaySegment);
  129. }
  130. }
  131. /// <summary>
  132. /// [目前也不使用该方法了,因为该方法每次排序都有不同的结果]多边形排序,按传入的sort_type的排序类型行排序,但需要两个list做一致性排序
  133. /// </summary>
  134. /// <param name="in_ap"></param>
  135. /// <returns></returns>
  136. public int CompareTo(DisplayParticle in_particle)
  137. {
  138. int r_b = 0;//排序返回值
  139. switch (m_sort_type)
  140. {
  141. case "从大到小":
  142. r_b = in_particle.m_f_size.CompareTo(this.m_f_size);
  143. break;
  144. case "从小到大":
  145. //与上面的从大到小正好相反即可
  146. r_b = in_particle.m_f_size.CompareTo(this.m_f_size);
  147. if (r_b == 1)
  148. r_b = -1;
  149. else
  150. r_b = 1;
  151. break;
  152. default:
  153. break;
  154. }
  155. return r_b;
  156. }
  157. public Color GetColorBySTDTypeIDForBSEAndSorImage(string in_partcolor, int in_stdtypeid)
  158. {
  159. Color ret_c = new Color();
  160. if (in_stdtypeid < 1000)
  161. {
  162. ret_c = GetColorByEnum(in_stdtypeid);
  163. }
  164. else if (in_stdtypeid >= 1000)
  165. {
  166. //大于等于1000,并且小于10000时,使用用户标准库来分析夹杂物名称
  167. if (!in_partcolor.Contains("#"))
  168. {
  169. ret_c = DrawFunction.colorHx16toRGB("#" + in_partcolor);//接收必须是#000000的格式
  170. }
  171. else
  172. {
  173. ret_c = DrawFunction.colorHx16toRGB(in_partcolor);//接收必须是#000000的格式
  174. }
  175. }
  176. return ret_c;
  177. }
  178. public Color GetColorByEnum(int STDID)
  179. {
  180. Color ret_c = new Color();
  181. switch (STDID)
  182. {
  183. case -1:
  184. //INVALID = -1,
  185. //stdName = "无效颗粒";
  186. ret_c = Color.Black;
  187. break;
  188. case 0:
  189. //small = 0;
  190. //stdName = "过小颗粒";
  191. ret_c = Color.Black;
  192. break;
  193. case 1:
  194. //OVERSIZE = 1,
  195. //stdName = "过大颗粒";
  196. ret_c = Color.Black;
  197. break;
  198. case 2:
  199. //AVE_GRAY_NOT_INRANRE = 2,
  200. //stdName = "亮度不在分析范围内的颗粒";
  201. ret_c = Color.Black;
  202. break;
  203. case 3:
  204. //SEARCH_X_RAY = 3,
  205. //stdName = "不进行搜索x-ray分析的颗粒";
  206. ret_c = Color.Black;
  207. break;
  208. case 4:
  209. //LOW_COUNT = 4,
  210. //stdName = "低x-ray计数颗粒";
  211. ret_c = Color.Black;
  212. break;
  213. case 5:
  214. //NO_INTEREST_ELEMENTS = 5,
  215. //stdName = "不含分析元素的颗粒";
  216. ret_c = Color.Black;
  217. break;
  218. case 6:
  219. //ALAYSIS_X_RAY = 6,
  220. //stdName = "不进行x-ray分析的颗粒";
  221. ret_c = Color.Black;
  222. break;
  223. case 7:
  224. //NOT_IDENTIFIED = 7,
  225. //stdName = "未识别颗粒";
  226. ret_c = Color.Black;
  227. break;
  228. case 8:
  229. //NOT_IDENTIFIED = 8,
  230. //stdName = "未识别颗粒";
  231. ret_c = Color.Black;
  232. break;
  233. case 9:
  234. //NOT_IDENTIFIED = 9,
  235. //stdName = "未识别颗粒";
  236. ret_c = Color.Black;
  237. break;
  238. default:
  239. ret_c = Color.Black;
  240. break;
  241. }
  242. return ret_c;
  243. }
  244. /// <summary>
  245. /// 克隆方法
  246. /// </summary>
  247. /// <returns></returns>
  248. public override object Clone()
  249. {
  250. return new DisplayParticle(this.m_listdsegment, this);
  251. }
  252. /// <summary>
  253. /// ID
  254. /// </summary>
  255. public override Guid guid
  256. {
  257. get { return m_id; }
  258. set { m_id = value; }
  259. }
  260. /// <summary>
  261. /// 颗粒的外边框大小
  262. /// </summary>
  263. public override RectangleF Rect
  264. {
  265. get { return m_rect; }
  266. set { m_rect = value; }
  267. }
  268. /// <summary>
  269. /// OTSPointF
  270. /// </summary>
  271. public override PointF OTSPointF
  272. {
  273. get { return m_OTSPointF; }
  274. set { m_OTSPointF = value; }
  275. }
  276. /// <summary>
  277. /// 颗粒里+号位置的外边框大小
  278. /// </summary>
  279. public RectangleF SmallRect
  280. {
  281. get { return m_small_rect; }
  282. set { m_small_rect = value; }
  283. }
  284. /// <summary>
  285. /// 颗粒是否被选择
  286. /// </summary>
  287. public override bool IsSelect
  288. {
  289. get { return m_isSelected; }
  290. set { m_isSelected = value; }
  291. }
  292. /// <summary>
  293. /// 该颗粒是否被设置成,选中状态
  294. /// </summary>
  295. public PaintState GetPaintState()
  296. {
  297. if (GetDisplayState() == DisplayState.NODISPLAY)
  298. {
  299. m_paintState = PaintState.NOPAINT;
  300. }
  301. return m_paintState;
  302. }
  303. /// <summary>
  304. /// 该颗粒是否被设置成,选中状态
  305. /// </summary>
  306. public void SetPaintState(PaintState value)
  307. { m_paintState = value; }
  308. /// <summary>
  309. /// 是否对该颗粒选定显示X-Ray能谱图
  310. /// </summary>
  311. public ParticleShowXray Operator_ShowXRay
  312. {
  313. get { return m_operator_showxray; }
  314. set { m_operator_showxray = value; }
  315. }
  316. /// <summary>
  317. /// 是否显示x号
  318. /// </summary>
  319. public bool IsShowSmallX
  320. {
  321. get { return m_showSmallx; }
  322. set { m_showSmallx = value; }
  323. }
  324. /// <summary>
  325. /// 颗粒的x-ray的点,是否被选择上了
  326. /// </summary>
  327. public bool IsSelectedSmallRect
  328. {
  329. get { return m_isSelected_smallrect; }
  330. set { m_isSelected_smallrect = value; }
  331. }
  332. /// <summary>
  333. /// 是否在被拖动
  334. /// </summary>
  335. public override bool IsDragging
  336. {
  337. get { return m_isdragging; }
  338. set { m_isdragging = value; }
  339. }
  340. /// <summary>
  341. /// 被拖动到的位置坐标
  342. /// </summary>
  343. public override PointF DraggingPoint
  344. {
  345. get { return m_dragingpoint; }
  346. set { m_dragingpoint = value; }
  347. }
  348. /// <summary>
  349. /// 线的颜色
  350. /// </summary>
  351. public override Color Color
  352. {
  353. get { return m_color; }
  354. set { m_color = value; }
  355. }
  356. /// <summary>
  357. /// 背景色
  358. /// </summary>
  359. public override Color BackColor
  360. {
  361. get { return m_backcolor; }
  362. set { m_backcolor = value; }
  363. }
  364. /// <summary>
  365. /// 多边形的图形路径边缘
  366. /// </summary>
  367. public override GraphicsPath GPath
  368. {
  369. get { return m_gpath; }
  370. set { m_gpath = value; }
  371. }
  372. /// <summary>
  373. /// 里面包含的多个线的集合
  374. /// </summary>
  375. public List<DisplaySegment> DSegments
  376. {
  377. get { return m_listdsegment; }
  378. set { m_listdsegment = value; }
  379. }
  380. /// <summary>
  381. /// 控制多边形在进行缩放到多少倍时进行显示
  382. /// </summary>
  383. public float Zoom_DisPlayThreshold
  384. {
  385. get { return m_zoom_displaymultiplier; }
  386. }
  387. /// <summary>
  388. /// 设置排序的类型
  389. /// </summary>
  390. public string SortType
  391. {
  392. get { return m_sort_type; }
  393. set { m_sort_type = value; }
  394. }
  395. /// <summary>
  396. /// 设置该多边形的尺寸大小
  397. /// </summary>
  398. public float FSize
  399. {
  400. get { return m_f_size; }
  401. set { m_f_size = value; }
  402. }
  403. /// <summary>
  404. /// 设置粒级
  405. /// </summary>
  406. public string ParticleLJ
  407. {
  408. get { return m_str_lj; }
  409. set { m_str_lj = value; }
  410. }
  411. /// <summary>
  412. /// 设置种类
  413. /// </summary>
  414. public string ParticleZL
  415. {
  416. get { return m_str_klzl; }
  417. set { m_str_klzl = value; }
  418. }
  419. /// <summary>
  420. /// 设置分类
  421. /// </summary>
  422. public string ParticleFL
  423. {
  424. get { return m_str_klfl; }
  425. set { m_str_klfl = value; }
  426. }
  427. /// <summary>
  428. /// 获取或设置该Particle对应底层的FieldID值
  429. /// </summary>
  430. public int FieldId
  431. {
  432. get { return objParticleData.FieldId; }
  433. }
  434. /// <summary>
  435. /// 获取或设置该Particle对应底层的ParticleID值
  436. /// </summary>
  437. public int ParticleId
  438. {
  439. get { return objParticleData.ParticleId; }
  440. }
  441. public bool IsDeleted { get => m_isDeleted; set => m_isDeleted = value; }
  442. public bool IsMouseOver { get => m_isMouseOver; set => m_isMouseOver = value; }
  443. public DisplayState GetDisplayState()
  444. {
  445. if (m_isDeleted)
  446. {
  447. m_displayState = DisplayState.NODISPLAY;
  448. }
  449. return m_displayState;
  450. }
  451. public void SetDisplayState(DisplayState value)
  452. {
  453. m_displayState = value;
  454. }
  455. /// <summary>
  456. /// 绘制函数
  457. /// </summary>
  458. /// <param name="e"></param>
  459. public override void OnPaint(PaintEventArgs e)
  460. {
  461. Graphics g = e.Graphics;
  462. //绘制鼠标移动到颗粒上时的边框,需要判断当前鼠标在颗粒上,及颗粒的操作为正常显示
  463. if (m_isMouseOver == true)
  464. {
  465. //如果有鼠标在该矩形上,那么进行描边
  466. ControlPaint.DrawBorder(g,
  467. Rectangle.Round(this.Rect),
  468. Color.Lime,
  469. 1,
  470. ButtonBorderStyle.Solid,
  471. Color.Lime,
  472. 1,
  473. ButtonBorderStyle.Solid,
  474. Color.Lime,
  475. 1,
  476. ButtonBorderStyle.Solid,
  477. Color.Lime,
  478. 1,
  479. ButtonBorderStyle.Solid);
  480. }
  481. if (GetPaintState() == PaintState.NORMALPAINT)
  482. {
  483. //调用绘制基本线
  484. foreach (DisplaySegment item in m_listdsegment)
  485. {
  486. item.OnPaint(e);
  487. }
  488. }
  489. if (GetPaintState() == PaintState.CONCISEPAINT)
  490. {
  491. g.DrawString("+", new Font("黑体", 6), new SolidBrush(Color.DarkSlateBlue), new PointF(m_small_rect.X, m_small_rect.Y));
  492. }
  493. if (m_isSelected)
  494. {
  495. //如果説该矩形被选择上了的话,那么也显示边框
  496. ControlPaint.DrawBorder(g,
  497. Rectangle.Round(this.Rect),
  498. Color.Blue,
  499. 1,
  500. ButtonBorderStyle.Solid,
  501. Color.Blue,
  502. 1,
  503. ButtonBorderStyle.Solid,
  504. Color.Blue,
  505. 1,
  506. ButtonBorderStyle.Solid,
  507. Color.Blue,
  508. 1,
  509. ButtonBorderStyle.Solid);
  510. }
  511. if (ParticleShowXray.SELECTANDDISPLAYXRAY == m_operator_showxray && PaintState.NOPAINT != GetPaintState())
  512. {
  513. //当鼠标在该颗粒上进行点击,则对颗粒状态更改为选定状态,用来显示X-ray能谱表
  514. ControlPaint.DrawBorder(g,
  515. Rectangle.Round(this.Rect),
  516. Color.DeepSkyBlue,
  517. 1,
  518. ButtonBorderStyle.Solid,
  519. Color.DeepSkyBlue,
  520. 1,
  521. ButtonBorderStyle.Solid,
  522. Color.DeepSkyBlue,
  523. 1,
  524. ButtonBorderStyle.Solid,
  525. Color.DeepSkyBlue,
  526. 1,
  527. ButtonBorderStyle.Solid);
  528. }
  529. }
  530. /// <summary>
  531. /// 从Line中获取矩形的边缘闭合路径
  532. /// </summary>
  533. /// <returns></returns>
  534. public GraphicsPath GetRegionFromDSegments()
  535. {
  536. GraphicsPath gpath = new GraphicsPath();
  537. List<PointF> list_leftpointf = new List<PointF>();
  538. List<PointF> list_rightpointf = new List<PointF>();
  539. //从y循环,这里假设y轴会按lines集合来计算,然后将所有的左x,和右x取出排成两个队列
  540. foreach (DisplaySegment ds in this.m_listdsegment)
  541. {
  542. list_leftpointf.Add(new PointF(ds.Rect.X, ds.Rect.Y));
  543. list_rightpointf.Add(new PointF(ds.Rect.X + ds.Rect.Width, ds.Rect.Y));
  544. }
  545. PointF[] lsp = new PointF[list_leftpointf.Count + list_rightpointf.Count];
  546. //再将两个x,y点依次添加到闭合路径中
  547. for (int i = 0; i < list_leftpointf.Count(); i++)
  548. {
  549. lsp[i] = list_leftpointf[i];
  550. }
  551. //右节点
  552. for (int i = 0; i < list_rightpointf.Count(); i++)
  553. {
  554. //这边倒着存入
  555. lsp[list_rightpointf.Count() + i] = list_rightpointf[list_rightpointf.Count() - i - 1];
  556. }
  557. //防止从低层拿到无数据的外边路径,在我的程序里却需要计算,而防止程序报死,这里做一下特殊处理。
  558. if (lsp.Count() >= 3)
  559. {
  560. gpath.AddPolygon(lsp);
  561. }
  562. else
  563. {
  564. //有时居然有颗粒,有没有segment的时候,防止报错
  565. if (this.DSegments.Count == 0)
  566. {
  567. lsp = new PointF[3] { new PointF(0, 0), new PointF(0, 0), new PointF(0, 0) };
  568. gpath.AddPolygon(lsp);
  569. return gpath;
  570. }
  571. //有2条数据
  572. if (lsp[1].X != 0 && lsp[1].Y != 0)
  573. {
  574. lsp = new PointF[3] { new PointF(lsp[0].X, lsp[0].Y), new PointF(lsp[1].X, lsp[1].Y), new PointF(lsp[1].X, lsp[1].Y) };
  575. }
  576. //有1条数据
  577. else if (lsp[0].X != 0 && lsp[0].Y != 0)
  578. {
  579. lsp = new PointF[3] { new PointF(lsp[0].X, lsp[0].Y), new PointF(lsp[0].X, lsp[0].Y), new PointF(lsp[0].X, lsp[0].Y) };
  580. }
  581. //剩下的情况
  582. else
  583. {
  584. lsp = new PointF[3] { new PointF(0, 0), new PointF(0, 0), new PointF(0,0) };
  585. }
  586. gpath.AddPolygon(lsp);
  587. }
  588. return gpath;
  589. }
  590. /// <summary>
  591. /// 从已经确定的外边框来计算出里面的+号小框位置
  592. /// </summary>
  593. /// <returns></returns>
  594. public RectangleF GetSmallRectangleFromRect()
  595. {
  596. RectangleF rect = new RectangleF();
  597. //用外边框的坐标,除2获得中心点,然后再分别+,- 4
  598. float x = 0, y = 0;
  599. x = m_rect.X + (m_rect.Width / 2);
  600. y = m_rect.Y + (m_rect.Height / 2);
  601. rect.X = x - 4;
  602. rect.Y = y - 4;
  603. rect.Width = 8;
  604. rect.Height = 4;
  605. return rect;
  606. }
  607. /// <summary>
  608. /// 根据该多边形所有包含的线长度,计算出,该多边形的面积大小
  609. /// </summary>
  610. /// <returns></returns>
  611. public float GetAreaFormSegments()
  612. {
  613. float f_size_sum = 0;
  614. foreach (DisplaySegment ls_ds in this.m_listdsegment)
  615. {
  616. f_size_sum = f_size_sum + ls_ds.Rect.Width;
  617. }
  618. return f_size_sum;
  619. }
  620. /// <summary>
  621. /// 从基本线中获取整个矩形的Rectangle
  622. /// </summary>
  623. /// <returns></returns>
  624. public RectangleF GetRectFromDSegment()
  625. {
  626. RectangleF rect = new RectangleF();
  627. float x1 = 0, y1 = 0;
  628. float i_width = 0, i_height = 0;
  629. //先从自身中初始化x,y,和宽,高
  630. if (this.m_listdsegment.Count > 0)
  631. {
  632. x1 = this.m_listdsegment[0].Rect.X;
  633. y1 = this.m_listdsegment[0].Rect.Y;
  634. i_width = x1 + this.m_listdsegment[0].Rect.Width;
  635. i_height = this.m_listdsegment[0].Rect.Y;
  636. }
  637. foreach (DisplaySegment ds in this.m_listdsegment)
  638. {
  639. //分别取出,最小的x,y,
  640. if (ds.Rect.X < x1)
  641. {
  642. x1 = ds.Rect.X;
  643. }
  644. if (ds.Rect.Y < y1)
  645. {
  646. y1 = ds.Rect.Y;
  647. }
  648. //最大的x,y
  649. if (ds.Rect.X + ds.Rect.Width > i_width)
  650. {
  651. i_width = ds.Rect.X + ds.Rect.Width;
  652. }
  653. if (ds.Rect.Y > i_height)
  654. {
  655. i_height = ds.Rect.Y;
  656. }
  657. }
  658. //对矩形Rect大小位置进行修补,因为画线是内边框,并且计算出来的位置也是向内占用一像素的,
  659. //正常应该是 +2,但实际效果,+3也才勉强够用,因为放大缩小画笔宽度影响的
  660. rect.X = x1 - 2;
  661. rect.Y = y1 - 3;
  662. rect.Width = i_width - rect.X + 2;
  663. rect.Height = i_height - rect.Y + 3;
  664. //判断如果太小,就给个最小值吧
  665. if (rect.Width < 8)
  666. rect.Width = 8;
  667. if (rect.Height < 8)
  668. rect.Height = 8;
  669. return rect;
  670. }
  671. }
  672. }