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- using OTSIncAReportApp.DataOperation.Model;
- using OTSIncAReportGraph.Class;
- using System;
- using System.Collections.Generic;
- using System.Drawing;
- using System.Drawing.Drawing2D;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using System.Windows.Forms;
- namespace OTSIncAReportGraph
- {
-
- /// <summary>
- /// Particle对象上操作状态的枚举,显示,不显示,已删除,已选择
- /// </summary>
- public enum PaintState
- {
- NORMALPAINT = 0,
- NOPAINT = 1,
- CONCISEPAINT=2,// display as a "+"
-
-
- }
- public enum DisplayState
- {
- DISPLAY = 0,
- NODISPLAY = 1,
-
- }
- /// <summary>
- /// Particle对象上操作xray的枚举状态,显示xray数据,不显示
- /// </summary>
- public enum ParticleShowXray
- {
- SELECTANDDISPLAYXRAY = 0,
- NODISPLAY = 1,
- }
- /// <summary>
- /// Segment对象绘制的枚举,以点绘制,还是以线绘制
- /// </summary>
- public enum SegmentShowMode
- {
- DRAWPOINT = 0,
- DRAWLINE = 1,
- }
- /// <summary>
- /// 颗粒类
- /// </summary>
- public class DisplayParticle : BaseObject, ICloneable, IComparable<DisplayParticle>
- {
- private const float m_zoom_displaymultiplier = 0.5f;
- public Particle objParticleData;
- private Guid m_id;
- private RectangleF m_rect;
- private PointF m_OTSPointF;
- private RectangleF m_small_rect;
- private bool m_isSelected_smallrect;
- private bool m_showSmallx;
- private bool m_isSelected;
- private bool m_isDeleted;
- private bool m_isMouseOver;
- private PaintState m_paintState = PaintState.NORMALPAINT;
- private ParticleShowXray m_operator_showxray = ParticleShowXray.NODISPLAY;//选定显示XRAY,不显示XRAY,默认应为(不显示XRAY)
- private bool m_isdragging;
- private PointF m_dragingpoint;
- private Color m_color;
- private Color m_backcolor;
- private GraphicsPath m_gpath;
- private List<DisplaySegment> m_listdsegment = new List<DisplaySegment>();
- private DisplayState m_displayState;
- private string m_sort_type = "从大到小";
- private float m_f_size = 0;
- private string m_str_lj = "颗粒粒级";
- private string m_str_klzl = "颗粒种类";
- private string m_str_klfl = "颗粒分类";
-
- public int TypeId
- {
- get
- {
- return objParticleData.TypeId;
- }
- }
- //TypeName
- public string TypeName
- {
- get
- {
- return objParticleData.TypeName;
- }
- }
- //XRayId
- public int XRayId
- {
- get
- {
- return objParticleData.XrayId;
- }
- }
- public int SEMPosX
- {
- get
- {
- return objParticleData.SEMPosX;
- }
- }
- public int SEMPosY
- {
- get
- {
- return objParticleData.SEMPosY;
- }
- }
- public DisplayParticle()
- {
- m_id = System.Guid.NewGuid();
- }
- public DisplayParticle(Particle part)
- {
- m_id = System.Guid.NewGuid();
- objParticleData = part;
- this.Color = GetColorBySTDTypeIDForBSEAndSorImage(part.TypeColor, part.TypeId);
- }
- public DisplayParticle(List<DisplaySegment> in_list_segment, DisplayParticle in_particle)
- {
-
- objParticleData = in_particle.objParticleData;
- m_id = in_particle.m_id;
-
-
-
- m_paintState = in_particle.m_paintState;
- m_operator_showxray = in_particle.m_operator_showxray;
-
-
- foreach (DisplaySegment e in in_list_segment)
- {
- m_listdsegment.Add(e.Clone() as DisplaySegment);
- }
- }
- /// <summary>
- /// [目前也不使用该方法了,因为该方法每次排序都有不同的结果]多边形排序,按传入的sort_type的排序类型行排序,但需要两个list做一致性排序
- /// </summary>
- /// <param name="in_ap"></param>
- /// <returns></returns>
- public int CompareTo(DisplayParticle in_particle)
- {
- int r_b = 0;//排序返回值
- switch (m_sort_type)
- {
- case "从大到小":
- r_b = in_particle.m_f_size.CompareTo(this.m_f_size);
- break;
- case "从小到大":
- //与上面的从大到小正好相反即可
- r_b = in_particle.m_f_size.CompareTo(this.m_f_size);
- if (r_b == 1)
- r_b = -1;
- else
- r_b = 1;
- break;
- default:
- break;
- }
- return r_b;
- }
- public Color GetColorBySTDTypeIDForBSEAndSorImage(string in_partcolor, int in_stdtypeid)
- {
- Color ret_c = new Color();
- if (in_stdtypeid < 1000)
- {
-
- ret_c = GetColorByEnum(in_stdtypeid);
- }
- else if (in_stdtypeid >= 1000)
- {
- //大于等于1000,并且小于10000时,使用用户标准库来分析夹杂物名称
- if (!in_partcolor.Contains("#"))
- {
- ret_c = DrawFunction.colorHx16toRGB("#" + in_partcolor);//接收必须是#000000的格式
- }
- else
- {
- ret_c = DrawFunction.colorHx16toRGB(in_partcolor);//接收必须是#000000的格式
- }
- }
- return ret_c;
- }
- public Color GetColorByEnum(int STDID)
- {
- Color ret_c = new Color();
- switch (STDID)
- {
- case -1:
- //INVALID = -1,
- //stdName = "无效颗粒";
- ret_c = Color.Black;
- break;
- case 0:
- //small = 0;
- //stdName = "过小颗粒";
- ret_c = Color.Black;
- break;
- case 1:
- //OVERSIZE = 1,
- //stdName = "过大颗粒";
- ret_c = Color.Black;
- break;
- case 2:
- //AVE_GRAY_NOT_INRANRE = 2,
- //stdName = "亮度不在分析范围内的颗粒";
- ret_c = Color.Black;
- break;
- case 3:
- //SEARCH_X_RAY = 3,
- //stdName = "不进行搜索x-ray分析的颗粒";
- ret_c = Color.Black;
- break;
- case 4:
- //LOW_COUNT = 4,
- //stdName = "低x-ray计数颗粒";
- ret_c = Color.Black;
- break;
- case 5:
- //NO_INTEREST_ELEMENTS = 5,
- //stdName = "不含分析元素的颗粒";
- ret_c = Color.Black;
- break;
- case 6:
- //ALAYSIS_X_RAY = 6,
- //stdName = "不进行x-ray分析的颗粒";
- ret_c = Color.Black;
- break;
- case 7:
- //NOT_IDENTIFIED = 7,
- //stdName = "未识别颗粒";
- ret_c = Color.Black;
- break;
- case 8:
- //NOT_IDENTIFIED = 8,
- //stdName = "未识别颗粒";
- ret_c = Color.Black;
- break;
- case 9:
- //NOT_IDENTIFIED = 9,
- //stdName = "未识别颗粒";
- ret_c = Color.Black;
- break;
- default:
- ret_c = Color.Black;
- break;
- }
- return ret_c;
- }
- /// <summary>
- /// 克隆方法
- /// </summary>
- /// <returns></returns>
- public override object Clone()
- {
- return new DisplayParticle(this.m_listdsegment, this);
- }
- /// <summary>
- /// ID
- /// </summary>
- public override Guid guid
- {
- get { return m_id; }
- set { m_id = value; }
- }
- /// <summary>
- /// 颗粒的外边框大小
- /// </summary>
- public override RectangleF Rect
- {
- get { return m_rect; }
- set { m_rect = value; }
- }
- /// <summary>
- /// OTSPointF
- /// </summary>
- public override PointF OTSPointF
- {
- get { return m_OTSPointF; }
- set { m_OTSPointF = value; }
- }
- /// <summary>
- /// 颗粒里+号位置的外边框大小
- /// </summary>
- public RectangleF SmallRect
- {
- get { return m_small_rect; }
- set { m_small_rect = value; }
- }
- /// <summary>
- /// 颗粒是否被选择
- /// </summary>
- public override bool IsSelect
- {
- get { return m_isSelected; }
- set { m_isSelected = value; }
- }
- /// <summary>
- /// 该颗粒是否被设置成,选中状态
- /// </summary>
- public PaintState GetPaintState()
- {
- if (GetDisplayState() == DisplayState.NODISPLAY)
- {
- m_paintState = PaintState.NOPAINT;
- }
- return m_paintState;
- }
- /// <summary>
- /// 该颗粒是否被设置成,选中状态
- /// </summary>
- public void SetPaintState(PaintState value)
- { m_paintState = value; }
- /// <summary>
- /// 是否对该颗粒选定显示X-Ray能谱图
- /// </summary>
- public ParticleShowXray Operator_ShowXRay
- {
- get { return m_operator_showxray; }
- set { m_operator_showxray = value; }
- }
-
- /// <summary>
- /// 是否显示x号
- /// </summary>
- public bool IsShowSmallX
- {
- get { return m_showSmallx; }
- set { m_showSmallx = value; }
- }
- /// <summary>
- /// 颗粒的x-ray的点,是否被选择上了
- /// </summary>
- public bool IsSelectedSmallRect
- {
- get { return m_isSelected_smallrect; }
- set { m_isSelected_smallrect = value; }
- }
- /// <summary>
- /// 是否在被拖动
- /// </summary>
- public override bool IsDragging
- {
- get { return m_isdragging; }
- set { m_isdragging = value; }
- }
- /// <summary>
- /// 被拖动到的位置坐标
- /// </summary>
- public override PointF DraggingPoint
- {
- get { return m_dragingpoint; }
- set { m_dragingpoint = value; }
- }
- /// <summary>
- /// 线的颜色
- /// </summary>
- public override Color Color
- {
- get { return m_color; }
- set { m_color = value; }
- }
- /// <summary>
- /// 背景色
- /// </summary>
- public override Color BackColor
- {
- get { return m_backcolor; }
- set { m_backcolor = value; }
- }
- /// <summary>
- /// 多边形的图形路径边缘
- /// </summary>
- public override GraphicsPath GPath
- {
- get { return m_gpath; }
- set { m_gpath = value; }
- }
- /// <summary>
- /// 里面包含的多个线的集合
- /// </summary>
- public List<DisplaySegment> DSegments
- {
- get { return m_listdsegment; }
- set { m_listdsegment = value; }
- }
- /// <summary>
- /// 控制多边形在进行缩放到多少倍时进行显示
- /// </summary>
- public float Zoom_DisPlayThreshold
- {
- get { return m_zoom_displaymultiplier; }
-
- }
- /// <summary>
- /// 设置排序的类型
- /// </summary>
- public string SortType
- {
- get { return m_sort_type; }
- set { m_sort_type = value; }
- }
- /// <summary>
- /// 设置该多边形的尺寸大小
- /// </summary>
- public float FSize
- {
- get { return m_f_size; }
- set { m_f_size = value; }
- }
- /// <summary>
- /// 设置粒级
- /// </summary>
- public string ParticleLJ
- {
- get { return m_str_lj; }
- set { m_str_lj = value; }
- }
- /// <summary>
- /// 设置种类
- /// </summary>
- public string ParticleZL
- {
- get { return m_str_klzl; }
- set { m_str_klzl = value; }
- }
- /// <summary>
- /// 设置分类
- /// </summary>
- public string ParticleFL
- {
- get { return m_str_klfl; }
- set { m_str_klfl = value; }
- }
- /// <summary>
- /// 获取或设置该Particle对应底层的FieldID值
- /// </summary>
- public int FieldId
- {
- get { return objParticleData.FieldId; }
-
- }
- /// <summary>
- /// 获取或设置该Particle对应底层的ParticleID值
- /// </summary>
- public int ParticleId
- {
- get { return objParticleData.ParticleId; }
-
- }
- public bool IsDeleted { get => m_isDeleted; set => m_isDeleted = value; }
- public bool IsMouseOver { get => m_isMouseOver; set => m_isMouseOver = value; }
- public DisplayState GetDisplayState()
- {
- if (m_isDeleted)
- {
- m_displayState = DisplayState.NODISPLAY;
- }
- return m_displayState;
- }
- public void SetDisplayState(DisplayState value)
- {
- m_displayState = value;
- }
- /// <summary>
- /// 绘制函数
- /// </summary>
- /// <param name="e"></param>
- public override void OnPaint(PaintEventArgs e)
- {
- Graphics g = e.Graphics;
- //绘制鼠标移动到颗粒上时的边框,需要判断当前鼠标在颗粒上,及颗粒的操作为正常显示
- if (m_isMouseOver == true)
- {
- //如果有鼠标在该矩形上,那么进行描边
- ControlPaint.DrawBorder(g,
- Rectangle.Round(this.Rect),
- Color.Lime,
- 1,
- ButtonBorderStyle.Solid,
- Color.Lime,
- 1,
- ButtonBorderStyle.Solid,
- Color.Lime,
- 1,
- ButtonBorderStyle.Solid,
- Color.Lime,
- 1,
- ButtonBorderStyle.Solid);
- }
-
- if (GetPaintState() == PaintState.NORMALPAINT)
- {
-
- //调用绘制基本线
- foreach (DisplaySegment item in m_listdsegment)
- {
- item.OnPaint(e);
- }
- }
- if (GetPaintState() == PaintState.CONCISEPAINT)
- {
- g.DrawString("+", new Font("黑体", 6), new SolidBrush(Color.DarkSlateBlue), new PointF(m_small_rect.X, m_small_rect.Y));
- }
- if (m_isSelected)
- {
- //如果説该矩形被选择上了的话,那么也显示边框
- ControlPaint.DrawBorder(g,
- Rectangle.Round(this.Rect),
- Color.Blue,
- 1,
- ButtonBorderStyle.Solid,
- Color.Blue,
- 1,
- ButtonBorderStyle.Solid,
- Color.Blue,
- 1,
- ButtonBorderStyle.Solid,
- Color.Blue,
- 1,
- ButtonBorderStyle.Solid);
- }
-
- if (ParticleShowXray.SELECTANDDISPLAYXRAY == m_operator_showxray && PaintState.NOPAINT != GetPaintState())
- {
- //当鼠标在该颗粒上进行点击,则对颗粒状态更改为选定状态,用来显示X-ray能谱表
- ControlPaint.DrawBorder(g,
- Rectangle.Round(this.Rect),
- Color.DeepSkyBlue,
- 1,
- ButtonBorderStyle.Solid,
- Color.DeepSkyBlue,
- 1,
- ButtonBorderStyle.Solid,
- Color.DeepSkyBlue,
- 1,
- ButtonBorderStyle.Solid,
- Color.DeepSkyBlue,
- 1,
- ButtonBorderStyle.Solid);
- }
-
- }
- /// <summary>
- /// 从Line中获取矩形的边缘闭合路径
- /// </summary>
- /// <returns></returns>
- public GraphicsPath GetRegionFromDSegments()
- {
- GraphicsPath gpath = new GraphicsPath();
- List<PointF> list_leftpointf = new List<PointF>();
- List<PointF> list_rightpointf = new List<PointF>();
- //从y循环,这里假设y轴会按lines集合来计算,然后将所有的左x,和右x取出排成两个队列
- foreach (DisplaySegment ds in this.m_listdsegment)
- {
- list_leftpointf.Add(new PointF(ds.Rect.X, ds.Rect.Y));
- list_rightpointf.Add(new PointF(ds.Rect.X + ds.Rect.Width, ds.Rect.Y));
- }
- PointF[] lsp = new PointF[list_leftpointf.Count + list_rightpointf.Count];
- //再将两个x,y点依次添加到闭合路径中
- for (int i = 0; i < list_leftpointf.Count(); i++)
- {
- lsp[i] = list_leftpointf[i];
- }
- //右节点
- for (int i = 0; i < list_rightpointf.Count(); i++)
- {
- //这边倒着存入
- lsp[list_rightpointf.Count() + i] = list_rightpointf[list_rightpointf.Count() - i - 1];
- }
- //防止从低层拿到无数据的外边路径,在我的程序里却需要计算,而防止程序报死,这里做一下特殊处理。
- if (lsp.Count() >= 3)
- {
- gpath.AddPolygon(lsp);
- }
- else
- {
- //有时居然有颗粒,有没有segment的时候,防止报错
- if (this.DSegments.Count == 0)
- {
- lsp = new PointF[3] { new PointF(0, 0), new PointF(0, 0), new PointF(0, 0) };
- gpath.AddPolygon(lsp);
- return gpath;
- }
- //有2条数据
- if (lsp[1].X != 0 && lsp[1].Y != 0)
- {
- lsp = new PointF[3] { new PointF(lsp[0].X, lsp[0].Y), new PointF(lsp[1].X, lsp[1].Y), new PointF(lsp[1].X, lsp[1].Y) };
- }
- //有1条数据
- else if (lsp[0].X != 0 && lsp[0].Y != 0)
- {
- lsp = new PointF[3] { new PointF(lsp[0].X, lsp[0].Y), new PointF(lsp[0].X, lsp[0].Y), new PointF(lsp[0].X, lsp[0].Y) };
- }
- //剩下的情况
- else
- {
- lsp = new PointF[3] { new PointF(0, 0), new PointF(0, 0), new PointF(0,0) };
- }
- gpath.AddPolygon(lsp);
- }
- return gpath;
- }
- /// <summary>
- /// 从已经确定的外边框来计算出里面的+号小框位置
- /// </summary>
- /// <returns></returns>
- public RectangleF GetSmallRectangleFromRect()
- {
- RectangleF rect = new RectangleF();
- //用外边框的坐标,除2获得中心点,然后再分别+,- 4
- float x = 0, y = 0;
- x = m_rect.X + (m_rect.Width / 2);
- y = m_rect.Y + (m_rect.Height / 2);
- rect.X = x - 4;
- rect.Y = y - 4;
- rect.Width = 8;
- rect.Height = 4;
- return rect;
- }
- /// <summary>
- /// 根据该多边形所有包含的线长度,计算出,该多边形的面积大小
- /// </summary>
- /// <returns></returns>
- public float GetAreaFormSegments()
- {
- float f_size_sum = 0;
- foreach (DisplaySegment ls_ds in this.m_listdsegment)
- {
- f_size_sum = f_size_sum + ls_ds.Rect.Width;
- }
- return f_size_sum;
- }
- /// <summary>
- /// 从基本线中获取整个矩形的Rectangle
- /// </summary>
- /// <returns></returns>
- public RectangleF GetRectFromDSegment()
- {
- RectangleF rect = new RectangleF();
- float x1 = 0, y1 = 0;
- float i_width = 0, i_height = 0;
- //先从自身中初始化x,y,和宽,高
- if (this.m_listdsegment.Count > 0)
- {
- x1 = this.m_listdsegment[0].Rect.X;
- y1 = this.m_listdsegment[0].Rect.Y;
- i_width = x1 + this.m_listdsegment[0].Rect.Width;
- i_height = this.m_listdsegment[0].Rect.Y;
- }
- foreach (DisplaySegment ds in this.m_listdsegment)
- {
- //分别取出,最小的x,y,
- if (ds.Rect.X < x1)
- {
- x1 = ds.Rect.X;
- }
- if (ds.Rect.Y < y1)
- {
- y1 = ds.Rect.Y;
- }
- //最大的x,y
- if (ds.Rect.X + ds.Rect.Width > i_width)
- {
- i_width = ds.Rect.X + ds.Rect.Width;
- }
- if (ds.Rect.Y > i_height)
- {
- i_height = ds.Rect.Y;
- }
- }
- //对矩形Rect大小位置进行修补,因为画线是内边框,并且计算出来的位置也是向内占用一像素的,
- //正常应该是 +2,但实际效果,+3也才勉强够用,因为放大缩小画笔宽度影响的
- rect.X = x1 - 2;
- rect.Y = y1 - 3;
- rect.Width = i_width - rect.X + 2;
- rect.Height = i_height - rect.Y + 3;
- //判断如果太小,就给个最小值吧
- if (rect.Width < 8)
- rect.Width = 8;
- if (rect.Height < 8)
- rect.Height = 8;
- return rect;
- }
- }
-
- }
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