Resources.Designer.cs 79 KB

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  1. //------------------------------------------------------------------------------
  2. // <auto-generated>
  3. // 此代码由工具生成。
  4. // 运行时版本:4.0.30319.42000
  5. //
  6. // 对此文件的更改可能会导致不正确的行为,并且如果
  7. // 重新生成代码,这些更改将会丢失。
  8. // </auto-generated>
  9. //------------------------------------------------------------------------------
  10. namespace OTSMeasureApp.Properties {
  11. using System;
  12. /// <summary>
  13. /// 一个强类型的资源类,用于查找本地化的字符串等。
  14. /// </summary>
  15. // 此类是由 StronglyTypedResourceBuilder
  16. // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
  17. // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
  18. // (以 /str 作为命令选项),或重新生成 VS 项目。
  19. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
  20. [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
  21. [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
  22. public class Resources {
  23. private static global::System.Resources.ResourceManager resourceMan;
  24. private static global::System.Globalization.CultureInfo resourceCulture;
  25. [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
  26. internal Resources() {
  27. }
  28. /// <summary>
  29. /// 返回此类使用的缓存的 ResourceManager 实例。
  30. /// </summary>
  31. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  32. public static global::System.Resources.ResourceManager ResourceManager {
  33. get {
  34. if (object.ReferenceEquals(resourceMan, null)) {
  35. global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("OTSMeasureApp.Properties.Resources", typeof(Resources).Assembly);
  36. resourceMan = temp;
  37. }
  38. return resourceMan;
  39. }
  40. }
  41. /// <summary>
  42. /// 重写当前线程的 CurrentUICulture 属性,对
  43. /// 使用此强类型资源类的所有资源查找执行重写。
  44. /// </summary>
  45. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  46. public static global::System.Globalization.CultureInfo Culture {
  47. get {
  48. return resourceCulture;
  49. }
  50. set {
  51. resourceCulture = value;
  52. }
  53. }
  54. /// <summary>
  55. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  56. /// </summary>
  57. public static System.Drawing.Bitmap Add_Sample16 {
  58. get {
  59. object obj = ResourceManager.GetObject("Add Sample16", resourceCulture);
  60. return ((System.Drawing.Bitmap)(obj));
  61. }
  62. }
  63. /// <summary>
  64. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  65. /// </summary>
  66. public static System.Drawing.Bitmap Add_Sample161 {
  67. get {
  68. object obj = ResourceManager.GetObject("Add Sample161", resourceCulture);
  69. return ((System.Drawing.Bitmap)(obj));
  70. }
  71. }
  72. /// <summary>
  73. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  74. /// </summary>
  75. public static System.Drawing.Bitmap Add_Sample32 {
  76. get {
  77. object obj = ResourceManager.GetObject("Add Sample32", resourceCulture);
  78. return ((System.Drawing.Bitmap)(obj));
  79. }
  80. }
  81. /// <summary>
  82. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  83. /// </summary>
  84. public static System.Drawing.Bitmap Add_Sample321 {
  85. get {
  86. object obj = ResourceManager.GetObject("Add Sample321", resourceCulture);
  87. return ((System.Drawing.Bitmap)(obj));
  88. }
  89. }
  90. /// <summary>
  91. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  92. /// </summary>
  93. public static System.Drawing.Bitmap addons32 {
  94. get {
  95. object obj = ResourceManager.GetObject("addons32", resourceCulture);
  96. return ((System.Drawing.Bitmap)(obj));
  97. }
  98. }
  99. /// <summary>
  100. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  101. /// </summary>
  102. public static System.Drawing.Bitmap AutoBeamOff_off {
  103. get {
  104. object obj = ResourceManager.GetObject("AutoBeamOff_off", resourceCulture);
  105. return ((System.Drawing.Bitmap)(obj));
  106. }
  107. }
  108. /// <summary>
  109. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  110. /// </summary>
  111. public static System.Drawing.Bitmap AutoBeamOff_on {
  112. get {
  113. object obj = ResourceManager.GetObject("AutoBeamOff_on", resourceCulture);
  114. return ((System.Drawing.Bitmap)(obj));
  115. }
  116. }
  117. /// <summary>
  118. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  119. /// </summary>
  120. public static System.Drawing.Bitmap borderbottom16 {
  121. get {
  122. object obj = ResourceManager.GetObject("borderbottom16", resourceCulture);
  123. return ((System.Drawing.Bitmap)(obj));
  124. }
  125. }
  126. /// <summary>
  127. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  128. /// </summary>
  129. public static System.Drawing.Bitmap Circle16 {
  130. get {
  131. object obj = ResourceManager.GetObject("Circle16", resourceCulture);
  132. return ((System.Drawing.Bitmap)(obj));
  133. }
  134. }
  135. /// <summary>
  136. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  137. /// </summary>
  138. public static System.Drawing.Bitmap Circle161 {
  139. get {
  140. object obj = ResourceManager.GetObject("Circle161", resourceCulture);
  141. return ((System.Drawing.Bitmap)(obj));
  142. }
  143. }
  144. /// <summary>
  145. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  146. /// </summary>
  147. public static System.Drawing.Bitmap Circle32 {
  148. get {
  149. object obj = ResourceManager.GetObject("Circle32", resourceCulture);
  150. return ((System.Drawing.Bitmap)(obj));
  151. }
  152. }
  153. /// <summary>
  154. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  155. /// </summary>
  156. public static System.Drawing.Bitmap Circle321 {
  157. get {
  158. object obj = ResourceManager.GetObject("Circle321", resourceCulture);
  159. return ((System.Drawing.Bitmap)(obj));
  160. }
  161. }
  162. /// <summary>
  163. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  164. /// </summary>
  165. public static System.Drawing.Bitmap close32 {
  166. get {
  167. object obj = ResourceManager.GetObject("close32", resourceCulture);
  168. return ((System.Drawing.Bitmap)(obj));
  169. }
  170. }
  171. /// <summary>
  172. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  173. /// </summary>
  174. public static System.Drawing.Bitmap close321 {
  175. get {
  176. object obj = ResourceManager.GetObject("close321", resourceCulture);
  177. return ((System.Drawing.Bitmap)(obj));
  178. }
  179. }
  180. /// <summary>
  181. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  182. /// </summary>
  183. public static System.Drawing.Bitmap close322 {
  184. get {
  185. object obj = ResourceManager.GetObject("close322", resourceCulture);
  186. return ((System.Drawing.Bitmap)(obj));
  187. }
  188. }
  189. /// <summary>
  190. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  191. /// </summary>
  192. public static System.Drawing.Bitmap ConnnectHardware {
  193. get {
  194. object obj = ResourceManager.GetObject("ConnnectHardware", resourceCulture);
  195. return ((System.Drawing.Bitmap)(obj));
  196. }
  197. }
  198. /// <summary>
  199. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  200. /// </summary>
  201. public static System.Drawing.Bitmap delete16 {
  202. get {
  203. object obj = ResourceManager.GetObject("delete16", resourceCulture);
  204. return ((System.Drawing.Bitmap)(obj));
  205. }
  206. }
  207. /// <summary>
  208. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  209. /// </summary>
  210. public static System.Drawing.Bitmap delete161 {
  211. get {
  212. object obj = ResourceManager.GetObject("delete161", resourceCulture);
  213. return ((System.Drawing.Bitmap)(obj));
  214. }
  215. }
  216. /// <summary>
  217. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  218. /// </summary>
  219. public static System.Drawing.Bitmap delete32 {
  220. get {
  221. object obj = ResourceManager.GetObject("delete32", resourceCulture);
  222. return ((System.Drawing.Bitmap)(obj));
  223. }
  224. }
  225. /// <summary>
  226. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  227. /// </summary>
  228. public static System.Drawing.Bitmap delete321 {
  229. get {
  230. object obj = ResourceManager.GetObject("delete321", resourceCulture);
  231. return ((System.Drawing.Bitmap)(obj));
  232. }
  233. }
  234. /// <summary>
  235. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  236. /// </summary>
  237. public static System.Drawing.Bitmap deletefile16 {
  238. get {
  239. object obj = ResourceManager.GetObject("deletefile16", resourceCulture);
  240. return ((System.Drawing.Bitmap)(obj));
  241. }
  242. }
  243. /// <summary>
  244. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  245. /// </summary>
  246. public static System.Drawing.Bitmap deletefile161 {
  247. get {
  248. object obj = ResourceManager.GetObject("deletefile161", resourceCulture);
  249. return ((System.Drawing.Bitmap)(obj));
  250. }
  251. }
  252. /// <summary>
  253. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  254. /// </summary>
  255. public static System.Drawing.Bitmap deletefile32 {
  256. get {
  257. object obj = ResourceManager.GetObject("deletefile32", resourceCulture);
  258. return ((System.Drawing.Bitmap)(obj));
  259. }
  260. }
  261. /// <summary>
  262. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  263. /// </summary>
  264. public static System.Drawing.Bitmap deletefile321 {
  265. get {
  266. object obj = ResourceManager.GetObject("deletefile321", resourceCulture);
  267. return ((System.Drawing.Bitmap)(obj));
  268. }
  269. }
  270. /// <summary>
  271. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  272. /// </summary>
  273. public static System.Drawing.Bitmap DeleteSampleImage {
  274. get {
  275. object obj = ResourceManager.GetObject("DeleteSampleImage", resourceCulture);
  276. return ((System.Drawing.Bitmap)(obj));
  277. }
  278. }
  279. /// <summary>
  280. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  281. /// </summary>
  282. public static System.Drawing.Bitmap DelSemData_16 {
  283. get {
  284. object obj = ResourceManager.GetObject("DelSemData_16", resourceCulture);
  285. return ((System.Drawing.Bitmap)(obj));
  286. }
  287. }
  288. /// <summary>
  289. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  290. /// </summary>
  291. public static System.Drawing.Bitmap DelSemData_32 {
  292. get {
  293. object obj = ResourceManager.GetObject("DelSemData_32", resourceCulture);
  294. return ((System.Drawing.Bitmap)(obj));
  295. }
  296. }
  297. /// <summary>
  298. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  299. /// </summary>
  300. public static System.Drawing.Bitmap DisconnnectHardware {
  301. get {
  302. object obj = ResourceManager.GetObject("DisconnnectHardware", resourceCulture);
  303. return ((System.Drawing.Bitmap)(obj));
  304. }
  305. }
  306. /// <summary>
  307. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  308. /// </summary>
  309. public static System.Drawing.Bitmap exit16 {
  310. get {
  311. object obj = ResourceManager.GetObject("exit16", resourceCulture);
  312. return ((System.Drawing.Bitmap)(obj));
  313. }
  314. }
  315. /// <summary>
  316. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  317. /// </summary>
  318. public static System.Drawing.Bitmap GetSampleImage {
  319. get {
  320. object obj = ResourceManager.GetObject("GetSampleImage", resourceCulture);
  321. return ((System.Drawing.Bitmap)(obj));
  322. }
  323. }
  324. /// <summary>
  325. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  326. /// </summary>
  327. public static System.Drawing.Bitmap GetSemData_16 {
  328. get {
  329. object obj = ResourceManager.GetObject("GetSemData_16", resourceCulture);
  330. return ((System.Drawing.Bitmap)(obj));
  331. }
  332. }
  333. /// <summary>
  334. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  335. /// </summary>
  336. public static System.Drawing.Bitmap GetSemData_32 {
  337. get {
  338. object obj = ResourceManager.GetObject("GetSemData_32", resourceCulture);
  339. return ((System.Drawing.Bitmap)(obj));
  340. }
  341. }
  342. /// <summary>
  343. /// 查找类似 通用参数组 的本地化字符串。
  344. /// </summary>
  345. public static string ID1000 {
  346. get {
  347. return ResourceManager.GetString("ID1000", resourceCulture);
  348. }
  349. }
  350. /// <summary>
  351. /// 查找类似 样品名 的本地化字符串。
  352. /// </summary>
  353. public static string ID1001 {
  354. get {
  355. return ResourceManager.GetString("ID1001", resourceCulture);
  356. }
  357. }
  358. /// <summary>
  359. /// 查找类似 执行开关 的本地化字符串。
  360. /// </summary>
  361. public static string ID1002 {
  362. get {
  363. return ResourceManager.GetString("ID1002", resourceCulture);
  364. }
  365. }
  366. /// <summary>
  367. /// 查找类似 样品测量参数文件名 的本地化字符串。
  368. /// </summary>
  369. public static string ID1003 {
  370. get {
  371. return ResourceManager.GetString("ID1003", resourceCulture);
  372. }
  373. }
  374. /// <summary>
  375. /// 查找类似 颗粒分析标准库名 的本地化字符串。
  376. /// </summary>
  377. public static string ID1004 {
  378. get {
  379. return ResourceManager.GetString("ID1004", resourceCulture);
  380. }
  381. }
  382. /// <summary>
  383. /// 查找类似 颗粒分析标准库名 的本地化字符串。
  384. /// </summary>
  385. public static string ID1005 {
  386. get {
  387. return ResourceManager.GetString("ID1005", resourceCulture);
  388. }
  389. }
  390. /// <summary>
  391. /// 查找类似 的本地化字符串。
  392. /// </summary>
  393. public static string ID1006 {
  394. get {
  395. return ResourceManager.GetString("ID1006", resourceCulture);
  396. }
  397. }
  398. /// <summary>
  399. /// 查找类似 的本地化字符串。
  400. /// </summary>
  401. public static string ID1007 {
  402. get {
  403. return ResourceManager.GetString("ID1007", resourceCulture);
  404. }
  405. }
  406. /// <summary>
  407. /// 查找类似 的本地化字符串。
  408. /// </summary>
  409. public static string ID1008 {
  410. get {
  411. return ResourceManager.GetString("ID1008", resourceCulture);
  412. }
  413. }
  414. /// <summary>
  415. /// 查找类似 的本地化字符串。
  416. /// </summary>
  417. public static string ID1009 {
  418. get {
  419. return ResourceManager.GetString("ID1009", resourceCulture);
  420. }
  421. }
  422. /// <summary>
  423. /// 查找类似 图像扫描参数组 的本地化字符串。
  424. /// </summary>
  425. public static string ID1010 {
  426. get {
  427. return ResourceManager.GetString("ID1010", resourceCulture);
  428. }
  429. }
  430. /// <summary>
  431. /// 查找类似 开始模式 的本地化字符串。
  432. /// </summary>
  433. public static string ID1011 {
  434. get {
  435. return ResourceManager.GetString("ID1011", resourceCulture);
  436. }
  437. }
  438. /// <summary>
  439. /// 查找类似 停止模式 的本地化字符串。
  440. /// </summary>
  441. public static string ID1012 {
  442. get {
  443. return ResourceManager.GetString("ID1012", resourceCulture);
  444. }
  445. }
  446. /// <summary>
  447. /// 查找类似 颗粒度 的本地化字符串。
  448. /// </summary>
  449. public static string ID1013 {
  450. get {
  451. return ResourceManager.GetString("ID1013", resourceCulture);
  452. }
  453. }
  454. /// <summary>
  455. /// 查找类似 填充域 的本地化字符串。
  456. /// </summary>
  457. public static string ID1014 {
  458. get {
  459. return ResourceManager.GetString("ID1014", resourceCulture);
  460. }
  461. }
  462. /// <summary>
  463. /// 查找类似 时间 的本地化字符串。
  464. /// </summary>
  465. public static string ID1015 {
  466. get {
  467. return ResourceManager.GetString("ID1015", resourceCulture);
  468. }
  469. }
  470. /// <summary>
  471. /// 查找类似 扫描精度(速度) 的本地化字符串。
  472. /// </summary>
  473. public static string ID1016 {
  474. get {
  475. return ResourceManager.GetString("ID1016", resourceCulture);
  476. }
  477. }
  478. /// <summary>
  479. /// 查找类似 扫描图尺寸 的本地化字符串。
  480. /// </summary>
  481. public static string ID1017 {
  482. get {
  483. return ResourceManager.GetString("ID1017", resourceCulture);
  484. }
  485. }
  486. /// <summary>
  487. /// 查找类似 的本地化字符串。
  488. /// </summary>
  489. public static string ID1018 {
  490. get {
  491. return ResourceManager.GetString("ID1018", resourceCulture);
  492. }
  493. }
  494. /// <summary>
  495. /// 查找类似 的本地化字符串。
  496. /// </summary>
  497. public static string ID1019 {
  498. get {
  499. return ResourceManager.GetString("ID1019", resourceCulture);
  500. }
  501. }
  502. /// <summary>
  503. /// 查找类似 的本地化字符串。
  504. /// </summary>
  505. public static string ID1020 {
  506. get {
  507. return ResourceManager.GetString("ID1020", resourceCulture);
  508. }
  509. }
  510. /// <summary>
  511. /// 查找类似 的本地化字符串。
  512. /// </summary>
  513. public static string ID1021 {
  514. get {
  515. return ResourceManager.GetString("ID1021", resourceCulture);
  516. }
  517. }
  518. /// <summary>
  519. /// 查找类似 的本地化字符串。
  520. /// </summary>
  521. public static string ID1022 {
  522. get {
  523. return ResourceManager.GetString("ID1022", resourceCulture);
  524. }
  525. }
  526. /// <summary>
  527. /// 查找类似 的本地化字符串。
  528. /// </summary>
  529. public static string ID1023 {
  530. get {
  531. return ResourceManager.GetString("ID1023", resourceCulture);
  532. }
  533. }
  534. /// <summary>
  535. /// 查找类似 的本地化字符串。
  536. /// </summary>
  537. public static string ID1024 {
  538. get {
  539. return ResourceManager.GetString("ID1024", resourceCulture);
  540. }
  541. }
  542. /// <summary>
  543. /// 查找类似 图像处理参数组 的本地化字符串。
  544. /// </summary>
  545. public static string ID1025 {
  546. get {
  547. return ResourceManager.GetString("ID1025", resourceCulture);
  548. }
  549. }
  550. /// <summary>
  551. /// 查找类似 颗粒面积最大范围 的本地化字符串。
  552. /// </summary>
  553. public static string ID1026 {
  554. get {
  555. return ResourceManager.GetString("ID1026", resourceCulture);
  556. }
  557. }
  558. /// <summary>
  559. /// 查找类似 颗粒面积最小范围 的本地化字符串。
  560. /// </summary>
  561. public static string ID1027 {
  562. get {
  563. return ResourceManager.GetString("ID1027", resourceCulture);
  564. }
  565. }
  566. /// <summary>
  567. /// 查找类似 背景灰度最大范围 的本地化字符串。
  568. /// </summary>
  569. public static string ID1028 {
  570. get {
  571. return ResourceManager.GetString("ID1028", resourceCulture);
  572. }
  573. }
  574. /// <summary>
  575. /// 查找类似 背景灰度最小范围 的本地化字符串。
  576. /// </summary>
  577. public static string ID1029 {
  578. get {
  579. return ResourceManager.GetString("ID1029", resourceCulture);
  580. }
  581. }
  582. /// <summary>
  583. /// 查找类似 颗粒灰度最大范围 的本地化字符串。
  584. /// </summary>
  585. public static string ID1030 {
  586. get {
  587. return ResourceManager.GetString("ID1030", resourceCulture);
  588. }
  589. }
  590. /// <summary>
  591. /// 查找类似 颗粒灰度最小范围 的本地化字符串。
  592. /// </summary>
  593. public static string ID1031 {
  594. get {
  595. return ResourceManager.GetString("ID1031", resourceCulture);
  596. }
  597. }
  598. /// <summary>
  599. /// 查找类似 的本地化字符串。
  600. /// </summary>
  601. public static string ID1032 {
  602. get {
  603. return ResourceManager.GetString("ID1032", resourceCulture);
  604. }
  605. }
  606. /// <summary>
  607. /// 查找类似 的本地化字符串。
  608. /// </summary>
  609. public static string ID1033 {
  610. get {
  611. return ResourceManager.GetString("ID1033", resourceCulture);
  612. }
  613. }
  614. /// <summary>
  615. /// 查找类似 的本地化字符串。
  616. /// </summary>
  617. public static string ID1034 {
  618. get {
  619. return ResourceManager.GetString("ID1034", resourceCulture);
  620. }
  621. }
  622. /// <summary>
  623. /// 查找类似 的本地化字符串。
  624. /// </summary>
  625. public static string ID1035 {
  626. get {
  627. return ResourceManager.GetString("ID1035", resourceCulture);
  628. }
  629. }
  630. /// <summary>
  631. /// 查找类似 的本地化字符串。
  632. /// </summary>
  633. public static string ID1036 {
  634. get {
  635. return ResourceManager.GetString("ID1036", resourceCulture);
  636. }
  637. }
  638. /// <summary>
  639. /// 查找类似 的本地化字符串。
  640. /// </summary>
  641. public static string ID1037 {
  642. get {
  643. return ResourceManager.GetString("ID1037", resourceCulture);
  644. }
  645. }
  646. /// <summary>
  647. /// 查找类似 的本地化字符串。
  648. /// </summary>
  649. public static string ID1038 {
  650. get {
  651. return ResourceManager.GetString("ID1038", resourceCulture);
  652. }
  653. }
  654. /// <summary>
  655. /// 查找类似 的本地化字符串。
  656. /// </summary>
  657. public static string ID1039 {
  658. get {
  659. return ResourceManager.GetString("ID1039", resourceCulture);
  660. }
  661. }
  662. /// <summary>
  663. /// 查找类似 XRay参数组 的本地化字符串。
  664. /// </summary>
  665. public static string ID1040 {
  666. get {
  667. return ResourceManager.GetString("ID1040", resourceCulture);
  668. }
  669. }
  670. /// <summary>
  671. /// 查找类似 搜索XRay精度 的本地化字符串。
  672. /// </summary>
  673. public static string ID1041 {
  674. get {
  675. return ResourceManager.GetString("ID1041", resourceCulture);
  676. }
  677. }
  678. /// <summary>
  679. /// 查找类似 搜索XRay最低计数 的本地化字符串。
  680. /// </summary>
  681. public static string ID1042 {
  682. get {
  683. return ResourceManager.GetString("ID1042", resourceCulture);
  684. }
  685. }
  686. /// <summary>
  687. /// 查找类似 XRay精度 的本地化字符串。
  688. /// </summary>
  689. public static string ID1043 {
  690. get {
  691. return ResourceManager.GetString("ID1043", resourceCulture);
  692. }
  693. }
  694. /// <summary>
  695. /// 查找类似 XRay扫描方式 的本地化字符串。
  696. /// </summary>
  697. public static string ID1044 {
  698. get {
  699. return ResourceManager.GetString("ID1044", resourceCulture);
  700. }
  701. }
  702. /// <summary>
  703. /// 查找类似 XRay计数期望值 的本地化字符串。
  704. /// </summary>
  705. public static string ID1045 {
  706. get {
  707. return ResourceManager.GetString("ID1045", resourceCulture);
  708. }
  709. }
  710. /// <summary>
  711. /// 查找类似 的本地化字符串。
  712. /// </summary>
  713. public static string ID1046 {
  714. get {
  715. return ResourceManager.GetString("ID1046", resourceCulture);
  716. }
  717. }
  718. /// <summary>
  719. /// 查找类似 的本地化字符串。
  720. /// </summary>
  721. public static string ID1047 {
  722. get {
  723. return ResourceManager.GetString("ID1047", resourceCulture);
  724. }
  725. }
  726. /// <summary>
  727. /// 查找类似 的本地化字符串。
  728. /// </summary>
  729. public static string ID1048 {
  730. get {
  731. return ResourceManager.GetString("ID1048", resourceCulture);
  732. }
  733. }
  734. /// <summary>
  735. /// 查找类似 的本地化字符串。
  736. /// </summary>
  737. public static string ID1049 {
  738. get {
  739. return ResourceManager.GetString("ID1049", resourceCulture);
  740. }
  741. }
  742. /// <summary>
  743. /// 查找类似 SEM工作参数组 的本地化字符串。
  744. /// </summary>
  745. public static string ID1050 {
  746. get {
  747. return ResourceManager.GetString("ID1050", resourceCulture);
  748. }
  749. }
  750. /// <summary>
  751. /// 查找类似 放大倍数 的本地化字符串。
  752. /// </summary>
  753. public static string ID1051 {
  754. get {
  755. return ResourceManager.GetString("ID1051", resourceCulture);
  756. }
  757. }
  758. /// <summary>
  759. /// 查找类似 测量精度 的本地化字符串。
  760. /// </summary>
  761. public static string ID1052 {
  762. get {
  763. return ResourceManager.GetString("ID1052", resourceCulture);
  764. }
  765. }
  766. /// <summary>
  767. /// 查找类似 工作距离 的本地化字符串。
  768. /// </summary>
  769. public static string ID1053 {
  770. get {
  771. return ResourceManager.GetString("ID1053", resourceCulture);
  772. }
  773. }
  774. /// <summary>
  775. /// 查找类似 覆盖测量区域帧图数 的本地化字符串。
  776. /// </summary>
  777. public static string ID1054 {
  778. get {
  779. return ResourceManager.GetString("ID1054", resourceCulture);
  780. }
  781. }
  782. /// <summary>
  783. /// 查找类似 的本地化字符串。
  784. /// </summary>
  785. public static string ID1055 {
  786. get {
  787. return ResourceManager.GetString("ID1055", resourceCulture);
  788. }
  789. }
  790. /// <summary>
  791. /// 查找类似 的本地化字符串。
  792. /// </summary>
  793. public static string ID1056 {
  794. get {
  795. return ResourceManager.GetString("ID1056", resourceCulture);
  796. }
  797. }
  798. /// <summary>
  799. /// 查找类似 的本地化字符串。
  800. /// </summary>
  801. public static string ID1057 {
  802. get {
  803. return ResourceManager.GetString("ID1057", resourceCulture);
  804. }
  805. }
  806. /// <summary>
  807. /// 查找类似 的本地化字符串。
  808. /// </summary>
  809. public static string ID1058 {
  810. get {
  811. return ResourceManager.GetString("ID1058", resourceCulture);
  812. }
  813. }
  814. /// <summary>
  815. /// 查找类似 的本地化字符串。
  816. /// </summary>
  817. public static string ID1059 {
  818. get {
  819. return ResourceManager.GetString("ID1059", resourceCulture);
  820. }
  821. }
  822. /// <summary>
  823. /// 查找类似 测量状态组 的本地化字符串。
  824. /// </summary>
  825. public static string ID1060 {
  826. get {
  827. return ResourceManager.GetString("ID1060", resourceCulture);
  828. }
  829. }
  830. /// <summary>
  831. /// 查找类似 测量状态 的本地化字符串。
  832. /// </summary>
  833. public static string ID1061 {
  834. get {
  835. return ResourceManager.GetString("ID1061", resourceCulture);
  836. }
  837. }
  838. /// <summary>
  839. /// 查找类似 开始时间 的本地化字符串。
  840. /// </summary>
  841. public static string ID1062 {
  842. get {
  843. return ResourceManager.GetString("ID1062", resourceCulture);
  844. }
  845. }
  846. /// <summary>
  847. /// 查找类似 已测量时间 的本地化字符串。
  848. /// </summary>
  849. public static string ID1063 {
  850. get {
  851. return ResourceManager.GetString("ID1063", resourceCulture);
  852. }
  853. }
  854. /// <summary>
  855. /// 查找类似 完成时间 的本地化字符串。
  856. /// </summary>
  857. public static string ID1064 {
  858. get {
  859. return ResourceManager.GetString("ID1064", resourceCulture);
  860. }
  861. }
  862. /// <summary>
  863. /// 查找类似 完成幁图数 的本地化字符串。
  864. /// </summary>
  865. public static string ID1065 {
  866. get {
  867. return ResourceManager.GetString("ID1065", resourceCulture);
  868. }
  869. }
  870. /// <summary>
  871. /// 查找类似 的本地化字符串。
  872. /// </summary>
  873. public static string ID1066 {
  874. get {
  875. return ResourceManager.GetString("ID1066", resourceCulture);
  876. }
  877. }
  878. /// <summary>
  879. /// 查找类似 的本地化字符串。
  880. /// </summary>
  881. public static string ID1067 {
  882. get {
  883. return ResourceManager.GetString("ID1067", resourceCulture);
  884. }
  885. }
  886. /// <summary>
  887. /// 查找类似 的本地化字符串。
  888. /// </summary>
  889. public static string ID1068 {
  890. get {
  891. return ResourceManager.GetString("ID1068", resourceCulture);
  892. }
  893. }
  894. /// <summary>
  895. /// 查找类似 的本地化字符串。
  896. /// </summary>
  897. public static string ID1069 {
  898. get {
  899. return ResourceManager.GetString("ID1069", resourceCulture);
  900. }
  901. }
  902. /// <summary>
  903. /// 查找类似 测量结果组 的本地化字符串。
  904. /// </summary>
  905. public static string ID1070 {
  906. get {
  907. return ResourceManager.GetString("ID1070", resourceCulture);
  908. }
  909. }
  910. /// <summary>
  911. /// 查找类似 比率 的本地化字符串。
  912. /// </summary>
  913. public static string ID1071 {
  914. get {
  915. return ResourceManager.GetString("ID1071", resourceCulture);
  916. }
  917. }
  918. /// <summary>
  919. /// 查找类似 测量面积 的本地化字符串。
  920. /// </summary>
  921. public static string ID1072 {
  922. get {
  923. return ResourceManager.GetString("ID1072", resourceCulture);
  924. }
  925. }
  926. /// <summary>
  927. /// 查找类似 测量的颗粒数 的本地化字符串。
  928. /// </summary>
  929. public static string ID1073 {
  930. get {
  931. return ResourceManager.GetString("ID1073", resourceCulture);
  932. }
  933. }
  934. /// <summary>
  935. /// 查找类似 测量面积 的本地化字符串。
  936. /// </summary>
  937. public static string ID1074 {
  938. get {
  939. return ResourceManager.GetString("ID1074", resourceCulture);
  940. }
  941. }
  942. /// <summary>
  943. /// 查找类似 的本地化字符串。
  944. /// </summary>
  945. public static string ID1075 {
  946. get {
  947. return ResourceManager.GetString("ID1075", resourceCulture);
  948. }
  949. }
  950. /// <summary>
  951. /// 查找类似 的本地化字符串。
  952. /// </summary>
  953. public static string ID1076 {
  954. get {
  955. return ResourceManager.GetString("ID1076", resourceCulture);
  956. }
  957. }
  958. /// <summary>
  959. /// 查找类似 的本地化字符串。
  960. /// </summary>
  961. public static string ID1077 {
  962. get {
  963. return ResourceManager.GetString("ID1077", resourceCulture);
  964. }
  965. }
  966. /// <summary>
  967. /// 查找类似 的本地化字符串。
  968. /// </summary>
  969. public static string ID1078 {
  970. get {
  971. return ResourceManager.GetString("ID1078", resourceCulture);
  972. }
  973. }
  974. /// <summary>
  975. /// 查找类似 的本地化字符串。
  976. /// </summary>
  977. public static string ID1079 {
  978. get {
  979. return ResourceManager.GetString("ID1079", resourceCulture);
  980. }
  981. }
  982. /// <summary>
  983. /// 查找类似 的本地化字符串。
  984. /// </summary>
  985. public static string ID1080 {
  986. get {
  987. return ResourceManager.GetString("ID1080", resourceCulture);
  988. }
  989. }
  990. /// <summary>
  991. /// 查找类似 的本地化字符串。
  992. /// </summary>
  993. public static string ID1081 {
  994. get {
  995. return ResourceManager.GetString("ID1081", resourceCulture);
  996. }
  997. }
  998. /// <summary>
  999. /// 查找类似 的本地化字符串。
  1000. /// </summary>
  1001. public static string ID1082 {
  1002. get {
  1003. return ResourceManager.GetString("ID1082", resourceCulture);
  1004. }
  1005. }
  1006. /// <summary>
  1007. /// 查找类似 的本地化字符串。
  1008. /// </summary>
  1009. public static string ID1083 {
  1010. get {
  1011. return ResourceManager.GetString("ID1083", resourceCulture);
  1012. }
  1013. }
  1014. /// <summary>
  1015. /// 查找类似 的本地化字符串。
  1016. /// </summary>
  1017. public static string ID1084 {
  1018. get {
  1019. return ResourceManager.GetString("ID1084", resourceCulture);
  1020. }
  1021. }
  1022. /// <summary>
  1023. /// 查找类似 的本地化字符串。
  1024. /// </summary>
  1025. public static string ID1085 {
  1026. get {
  1027. return ResourceManager.GetString("ID1085", resourceCulture);
  1028. }
  1029. }
  1030. /// <summary>
  1031. /// 查找类似 的本地化字符串。
  1032. /// </summary>
  1033. public static string ID1086 {
  1034. get {
  1035. return ResourceManager.GetString("ID1086", resourceCulture);
  1036. }
  1037. }
  1038. /// <summary>
  1039. /// 查找类似 的本地化字符串。
  1040. /// </summary>
  1041. public static string ID1087 {
  1042. get {
  1043. return ResourceManager.GetString("ID1087", resourceCulture);
  1044. }
  1045. }
  1046. /// <summary>
  1047. /// 查找类似 的本地化字符串。
  1048. /// </summary>
  1049. public static string ID1088 {
  1050. get {
  1051. return ResourceManager.GetString("ID1088", resourceCulture);
  1052. }
  1053. }
  1054. /// <summary>
  1055. /// 查找类似 的本地化字符串。
  1056. /// </summary>
  1057. public static string ID1089 {
  1058. get {
  1059. return ResourceManager.GetString("ID1089", resourceCulture);
  1060. }
  1061. }
  1062. /// <summary>
  1063. /// 查找类似 的本地化字符串。
  1064. /// </summary>
  1065. public static string ID1090 {
  1066. get {
  1067. return ResourceManager.GetString("ID1090", resourceCulture);
  1068. }
  1069. }
  1070. /// <summary>
  1071. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1072. /// </summary>
  1073. public static System.Drawing.Bitmap interrupt {
  1074. get {
  1075. object obj = ResourceManager.GetObject("interrupt", resourceCulture);
  1076. return ((System.Drawing.Bitmap)(obj));
  1077. }
  1078. }
  1079. /// <summary>
  1080. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1081. /// </summary>
  1082. public static System.Drawing.Bitmap logo_32 {
  1083. get {
  1084. object obj = ResourceManager.GetObject("logo_32", resourceCulture);
  1085. return ((System.Drawing.Bitmap)(obj));
  1086. }
  1087. }
  1088. /// <summary>
  1089. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1090. /// </summary>
  1091. public static System.Drawing.Bitmap logo_40 {
  1092. get {
  1093. object obj = ResourceManager.GetObject("logo_40", resourceCulture);
  1094. return ((System.Drawing.Bitmap)(obj));
  1095. }
  1096. }
  1097. /// <summary>
  1098. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1099. /// </summary>
  1100. public static System.Drawing.Bitmap MoveToCenter_32 {
  1101. get {
  1102. object obj = ResourceManager.GetObject("MoveToCenter_32", resourceCulture);
  1103. return ((System.Drawing.Bitmap)(obj));
  1104. }
  1105. }
  1106. /// <summary>
  1107. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1108. /// </summary>
  1109. public static System.Drawing.Bitmap NewDocment {
  1110. get {
  1111. object obj = ResourceManager.GetObject("NewDocment", resourceCulture);
  1112. return ((System.Drawing.Bitmap)(obj));
  1113. }
  1114. }
  1115. /// <summary>
  1116. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1117. /// </summary>
  1118. public static System.Drawing.Bitmap newdocument32 {
  1119. get {
  1120. object obj = ResourceManager.GetObject("newdocument32", resourceCulture);
  1121. return ((System.Drawing.Bitmap)(obj));
  1122. }
  1123. }
  1124. /// <summary>
  1125. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1126. /// </summary>
  1127. public static System.Drawing.Bitmap Open16 {
  1128. get {
  1129. object obj = ResourceManager.GetObject("Open16", resourceCulture);
  1130. return ((System.Drawing.Bitmap)(obj));
  1131. }
  1132. }
  1133. /// <summary>
  1134. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1135. /// </summary>
  1136. public static System.Drawing.Bitmap open32 {
  1137. get {
  1138. object obj = ResourceManager.GetObject("open32", resourceCulture);
  1139. return ((System.Drawing.Bitmap)(obj));
  1140. }
  1141. }
  1142. /// <summary>
  1143. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1144. /// </summary>
  1145. public static System.Drawing.Bitmap open321 {
  1146. get {
  1147. object obj = ResourceManager.GetObject("open321", resourceCulture);
  1148. return ((System.Drawing.Bitmap)(obj));
  1149. }
  1150. }
  1151. /// <summary>
  1152. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1153. /// </summary>
  1154. public static System.Drawing.Bitmap option_16 {
  1155. get {
  1156. object obj = ResourceManager.GetObject("option_16", resourceCulture);
  1157. return ((System.Drawing.Bitmap)(obj));
  1158. }
  1159. }
  1160. /// <summary>
  1161. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1162. /// </summary>
  1163. public static System.Drawing.Bitmap Pause {
  1164. get {
  1165. object obj = ResourceManager.GetObject("Pause", resourceCulture);
  1166. return ((System.Drawing.Bitmap)(obj));
  1167. }
  1168. }
  1169. /// <summary>
  1170. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1171. /// </summary>
  1172. public static System.Drawing.Bitmap Polygon16 {
  1173. get {
  1174. object obj = ResourceManager.GetObject("Polygon16", resourceCulture);
  1175. return ((System.Drawing.Bitmap)(obj));
  1176. }
  1177. }
  1178. /// <summary>
  1179. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1180. /// </summary>
  1181. public static System.Drawing.Bitmap Polygon161 {
  1182. get {
  1183. object obj = ResourceManager.GetObject("Polygon161", resourceCulture);
  1184. return ((System.Drawing.Bitmap)(obj));
  1185. }
  1186. }
  1187. /// <summary>
  1188. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1189. /// </summary>
  1190. public static System.Drawing.Bitmap Polygon32 {
  1191. get {
  1192. object obj = ResourceManager.GetObject("Polygon32", resourceCulture);
  1193. return ((System.Drawing.Bitmap)(obj));
  1194. }
  1195. }
  1196. /// <summary>
  1197. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1198. /// </summary>
  1199. public static System.Drawing.Bitmap Polygon321 {
  1200. get {
  1201. object obj = ResourceManager.GetObject("Polygon321", resourceCulture);
  1202. return ((System.Drawing.Bitmap)(obj));
  1203. }
  1204. }
  1205. /// <summary>
  1206. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1207. /// </summary>
  1208. public static System.Drawing.Bitmap Power {
  1209. get {
  1210. object obj = ResourceManager.GetObject("Power", resourceCulture);
  1211. return ((System.Drawing.Bitmap)(obj));
  1212. }
  1213. }
  1214. /// <summary>
  1215. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1216. /// </summary>
  1217. public static System.Drawing.Bitmap Prepare16 {
  1218. get {
  1219. object obj = ResourceManager.GetObject("Prepare16", resourceCulture);
  1220. return ((System.Drawing.Bitmap)(obj));
  1221. }
  1222. }
  1223. /// <summary>
  1224. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1225. /// </summary>
  1226. public static System.Drawing.Bitmap prepare32 {
  1227. get {
  1228. object obj = ResourceManager.GetObject("prepare32", resourceCulture);
  1229. return ((System.Drawing.Bitmap)(obj));
  1230. }
  1231. }
  1232. /// <summary>
  1233. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1234. /// </summary>
  1235. public static System.Drawing.Bitmap Recover16 {
  1236. get {
  1237. object obj = ResourceManager.GetObject("Recover16", resourceCulture);
  1238. return ((System.Drawing.Bitmap)(obj));
  1239. }
  1240. }
  1241. /// <summary>
  1242. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1243. /// </summary>
  1244. public static System.Drawing.Bitmap Recover161 {
  1245. get {
  1246. object obj = ResourceManager.GetObject("Recover161", resourceCulture);
  1247. return ((System.Drawing.Bitmap)(obj));
  1248. }
  1249. }
  1250. /// <summary>
  1251. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1252. /// </summary>
  1253. public static System.Drawing.Bitmap Recover16new {
  1254. get {
  1255. object obj = ResourceManager.GetObject("Recover16new", resourceCulture);
  1256. return ((System.Drawing.Bitmap)(obj));
  1257. }
  1258. }
  1259. /// <summary>
  1260. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1261. /// </summary>
  1262. public static System.Drawing.Bitmap Recover16new1 {
  1263. get {
  1264. object obj = ResourceManager.GetObject("Recover16new1", resourceCulture);
  1265. return ((System.Drawing.Bitmap)(obj));
  1266. }
  1267. }
  1268. /// <summary>
  1269. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1270. /// </summary>
  1271. public static System.Drawing.Bitmap Recover32 {
  1272. get {
  1273. object obj = ResourceManager.GetObject("Recover32", resourceCulture);
  1274. return ((System.Drawing.Bitmap)(obj));
  1275. }
  1276. }
  1277. /// <summary>
  1278. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1279. /// </summary>
  1280. public static System.Drawing.Bitmap Recover321 {
  1281. get {
  1282. object obj = ResourceManager.GetObject("Recover321", resourceCulture);
  1283. return ((System.Drawing.Bitmap)(obj));
  1284. }
  1285. }
  1286. /// <summary>
  1287. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1288. /// </summary>
  1289. public static System.Drawing.Bitmap Recover32New {
  1290. get {
  1291. object obj = ResourceManager.GetObject("Recover32New", resourceCulture);
  1292. return ((System.Drawing.Bitmap)(obj));
  1293. }
  1294. }
  1295. /// <summary>
  1296. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1297. /// </summary>
  1298. public static System.Drawing.Bitmap Recover32New1 {
  1299. get {
  1300. object obj = ResourceManager.GetObject("Recover32New1", resourceCulture);
  1301. return ((System.Drawing.Bitmap)(obj));
  1302. }
  1303. }
  1304. /// <summary>
  1305. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1306. /// </summary>
  1307. public static System.Drawing.Bitmap Rectangle16 {
  1308. get {
  1309. object obj = ResourceManager.GetObject("Rectangle16", resourceCulture);
  1310. return ((System.Drawing.Bitmap)(obj));
  1311. }
  1312. }
  1313. /// <summary>
  1314. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1315. /// </summary>
  1316. public static System.Drawing.Bitmap Rectangle161 {
  1317. get {
  1318. object obj = ResourceManager.GetObject("Rectangle161", resourceCulture);
  1319. return ((System.Drawing.Bitmap)(obj));
  1320. }
  1321. }
  1322. /// <summary>
  1323. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1324. /// </summary>
  1325. public static System.Drawing.Bitmap Rectangle32 {
  1326. get {
  1327. object obj = ResourceManager.GetObject("Rectangle32", resourceCulture);
  1328. return ((System.Drawing.Bitmap)(obj));
  1329. }
  1330. }
  1331. /// <summary>
  1332. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1333. /// </summary>
  1334. public static System.Drawing.Bitmap Rectangle321 {
  1335. get {
  1336. object obj = ResourceManager.GetObject("Rectangle321", resourceCulture);
  1337. return ((System.Drawing.Bitmap)(obj));
  1338. }
  1339. }
  1340. /// <summary>
  1341. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1342. /// </summary>
  1343. public static System.Drawing.Bitmap Reset16 {
  1344. get {
  1345. object obj = ResourceManager.GetObject("Reset16", resourceCulture);
  1346. return ((System.Drawing.Bitmap)(obj));
  1347. }
  1348. }
  1349. /// <summary>
  1350. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1351. /// </summary>
  1352. public static System.Drawing.Bitmap Reset161 {
  1353. get {
  1354. object obj = ResourceManager.GetObject("Reset161", resourceCulture);
  1355. return ((System.Drawing.Bitmap)(obj));
  1356. }
  1357. }
  1358. /// <summary>
  1359. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1360. /// </summary>
  1361. public static System.Drawing.Bitmap Reset32 {
  1362. get {
  1363. object obj = ResourceManager.GetObject("Reset32", resourceCulture);
  1364. return ((System.Drawing.Bitmap)(obj));
  1365. }
  1366. }
  1367. /// <summary>
  1368. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1369. /// </summary>
  1370. public static System.Drawing.Bitmap Reset321 {
  1371. get {
  1372. object obj = ResourceManager.GetObject("Reset321", resourceCulture);
  1373. return ((System.Drawing.Bitmap)(obj));
  1374. }
  1375. }
  1376. /// <summary>
  1377. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1378. /// </summary>
  1379. public static System.Drawing.Bitmap Ruler16 {
  1380. get {
  1381. object obj = ResourceManager.GetObject("Ruler16", resourceCulture);
  1382. return ((System.Drawing.Bitmap)(obj));
  1383. }
  1384. }
  1385. /// <summary>
  1386. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1387. /// </summary>
  1388. public static System.Drawing.Bitmap Ruler161 {
  1389. get {
  1390. object obj = ResourceManager.GetObject("Ruler161", resourceCulture);
  1391. return ((System.Drawing.Bitmap)(obj));
  1392. }
  1393. }
  1394. /// <summary>
  1395. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1396. /// </summary>
  1397. public static System.Drawing.Bitmap Ruler162 {
  1398. get {
  1399. object obj = ResourceManager.GetObject("Ruler162", resourceCulture);
  1400. return ((System.Drawing.Bitmap)(obj));
  1401. }
  1402. }
  1403. /// <summary>
  1404. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1405. /// </summary>
  1406. public static System.Drawing.Bitmap Ruler32 {
  1407. get {
  1408. object obj = ResourceManager.GetObject("Ruler32", resourceCulture);
  1409. return ((System.Drawing.Bitmap)(obj));
  1410. }
  1411. }
  1412. /// <summary>
  1413. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1414. /// </summary>
  1415. public static System.Drawing.Bitmap Ruler321 {
  1416. get {
  1417. object obj = ResourceManager.GetObject("Ruler321", resourceCulture);
  1418. return ((System.Drawing.Bitmap)(obj));
  1419. }
  1420. }
  1421. /// <summary>
  1422. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1423. /// </summary>
  1424. public static System.Drawing.Bitmap Save16 {
  1425. get {
  1426. object obj = ResourceManager.GetObject("Save16", resourceCulture);
  1427. return ((System.Drawing.Bitmap)(obj));
  1428. }
  1429. }
  1430. /// <summary>
  1431. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1432. /// </summary>
  1433. public static System.Drawing.Bitmap save32 {
  1434. get {
  1435. object obj = ResourceManager.GetObject("save32", resourceCulture);
  1436. return ((System.Drawing.Bitmap)(obj));
  1437. }
  1438. }
  1439. /// <summary>
  1440. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1441. /// </summary>
  1442. public static System.Drawing.Bitmap save321 {
  1443. get {
  1444. object obj = ResourceManager.GetObject("save321", resourceCulture);
  1445. return ((System.Drawing.Bitmap)(obj));
  1446. }
  1447. }
  1448. /// <summary>
  1449. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1450. /// </summary>
  1451. public static System.Drawing.Bitmap SaveAs16 {
  1452. get {
  1453. object obj = ResourceManager.GetObject("SaveAs16", resourceCulture);
  1454. return ((System.Drawing.Bitmap)(obj));
  1455. }
  1456. }
  1457. /// <summary>
  1458. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1459. /// </summary>
  1460. public static System.Drawing.Bitmap saveas32 {
  1461. get {
  1462. object obj = ResourceManager.GetObject("saveas32", resourceCulture);
  1463. return ((System.Drawing.Bitmap)(obj));
  1464. }
  1465. }
  1466. /// <summary>
  1467. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1468. /// </summary>
  1469. public static System.Drawing.Bitmap sem16 {
  1470. get {
  1471. object obj = ResourceManager.GetObject("sem16", resourceCulture);
  1472. return ((System.Drawing.Bitmap)(obj));
  1473. }
  1474. }
  1475. /// <summary>
  1476. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1477. /// </summary>
  1478. public static System.Drawing.Bitmap sem161 {
  1479. get {
  1480. object obj = ResourceManager.GetObject("sem161", resourceCulture);
  1481. return ((System.Drawing.Bitmap)(obj));
  1482. }
  1483. }
  1484. /// <summary>
  1485. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1486. /// </summary>
  1487. public static System.Drawing.Bitmap sem162 {
  1488. get {
  1489. object obj = ResourceManager.GetObject("sem162", resourceCulture);
  1490. return ((System.Drawing.Bitmap)(obj));
  1491. }
  1492. }
  1493. /// <summary>
  1494. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1495. /// </summary>
  1496. public static System.Drawing.Bitmap sem32 {
  1497. get {
  1498. object obj = ResourceManager.GetObject("sem32", resourceCulture);
  1499. return ((System.Drawing.Bitmap)(obj));
  1500. }
  1501. }
  1502. /// <summary>
  1503. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1504. /// </summary>
  1505. public static System.Drawing.Bitmap sem321 {
  1506. get {
  1507. object obj = ResourceManager.GetObject("sem321", resourceCulture);
  1508. return ((System.Drawing.Bitmap)(obj));
  1509. }
  1510. }
  1511. /// <summary>
  1512. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1513. /// </summary>
  1514. public static System.Drawing.Bitmap SEMMoveToCenter_32 {
  1515. get {
  1516. object obj = ResourceManager.GetObject("SEMMoveToCenter_32", resourceCulture);
  1517. return ((System.Drawing.Bitmap)(obj));
  1518. }
  1519. }
  1520. /// <summary>
  1521. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1522. /// </summary>
  1523. public static System.Drawing.Bitmap SEMMoveToCurrent_32 {
  1524. get {
  1525. object obj = ResourceManager.GetObject("SEMMoveToCurrent_32", resourceCulture);
  1526. return ((System.Drawing.Bitmap)(obj));
  1527. }
  1528. }
  1529. /// <summary>
  1530. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1531. /// </summary>
  1532. public static System.Drawing.Bitmap send32 {
  1533. get {
  1534. object obj = ResourceManager.GetObject("send32", resourceCulture);
  1535. return ((System.Drawing.Bitmap)(obj));
  1536. }
  1537. }
  1538. /// <summary>
  1539. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1540. /// </summary>
  1541. public static System.Drawing.Bitmap set16 {
  1542. get {
  1543. object obj = ResourceManager.GetObject("set16", resourceCulture);
  1544. return ((System.Drawing.Bitmap)(obj));
  1545. }
  1546. }
  1547. /// <summary>
  1548. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1549. /// </summary>
  1550. public static System.Drawing.Bitmap set161 {
  1551. get {
  1552. object obj = ResourceManager.GetObject("set161", resourceCulture);
  1553. return ((System.Drawing.Bitmap)(obj));
  1554. }
  1555. }
  1556. /// <summary>
  1557. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1558. /// </summary>
  1559. public static System.Drawing.Bitmap set32 {
  1560. get {
  1561. object obj = ResourceManager.GetObject("set32", resourceCulture);
  1562. return ((System.Drawing.Bitmap)(obj));
  1563. }
  1564. }
  1565. /// <summary>
  1566. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1567. /// </summary>
  1568. public static System.Drawing.Bitmap set321 {
  1569. get {
  1570. object obj = ResourceManager.GetObject("set321", resourceCulture);
  1571. return ((System.Drawing.Bitmap)(obj));
  1572. }
  1573. }
  1574. /// <summary>
  1575. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1576. /// </summary>
  1577. public static System.Drawing.Bitmap SetSemData {
  1578. get {
  1579. object obj = ResourceManager.GetObject("SetSemData", resourceCulture);
  1580. return ((System.Drawing.Bitmap)(obj));
  1581. }
  1582. }
  1583. /// <summary>
  1584. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1585. /// </summary>
  1586. public static System.Drawing.Bitmap SmapleName16 {
  1587. get {
  1588. object obj = ResourceManager.GetObject("SmapleName16", resourceCulture);
  1589. return ((System.Drawing.Bitmap)(obj));
  1590. }
  1591. }
  1592. /// <summary>
  1593. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1594. /// </summary>
  1595. public static System.Drawing.Bitmap SmapleName161 {
  1596. get {
  1597. object obj = ResourceManager.GetObject("SmapleName161", resourceCulture);
  1598. return ((System.Drawing.Bitmap)(obj));
  1599. }
  1600. }
  1601. /// <summary>
  1602. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1603. /// </summary>
  1604. public static System.Drawing.Bitmap SmapleName32 {
  1605. get {
  1606. object obj = ResourceManager.GetObject("SmapleName32", resourceCulture);
  1607. return ((System.Drawing.Bitmap)(obj));
  1608. }
  1609. }
  1610. /// <summary>
  1611. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1612. /// </summary>
  1613. public static System.Drawing.Bitmap SmapleName321 {
  1614. get {
  1615. object obj = ResourceManager.GetObject("SmapleName321", resourceCulture);
  1616. return ((System.Drawing.Bitmap)(obj));
  1617. }
  1618. }
  1619. /// <summary>
  1620. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1621. /// </summary>
  1622. public static System.Drawing.Bitmap SmaplePhoto16 {
  1623. get {
  1624. object obj = ResourceManager.GetObject("SmaplePhoto16", resourceCulture);
  1625. return ((System.Drawing.Bitmap)(obj));
  1626. }
  1627. }
  1628. /// <summary>
  1629. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1630. /// </summary>
  1631. public static System.Drawing.Bitmap SmaplePhoto161 {
  1632. get {
  1633. object obj = ResourceManager.GetObject("SmaplePhoto161", resourceCulture);
  1634. return ((System.Drawing.Bitmap)(obj));
  1635. }
  1636. }
  1637. /// <summary>
  1638. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1639. /// </summary>
  1640. public static System.Drawing.Bitmap SmaplePhoto32 {
  1641. get {
  1642. object obj = ResourceManager.GetObject("SmaplePhoto32", resourceCulture);
  1643. return ((System.Drawing.Bitmap)(obj));
  1644. }
  1645. }
  1646. /// <summary>
  1647. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1648. /// </summary>
  1649. public static System.Drawing.Bitmap SmaplePhoto321 {
  1650. get {
  1651. object obj = ResourceManager.GetObject("SmaplePhoto321", resourceCulture);
  1652. return ((System.Drawing.Bitmap)(obj));
  1653. }
  1654. }
  1655. /// <summary>
  1656. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1657. /// </summary>
  1658. public static System.Drawing.Bitmap start16 {
  1659. get {
  1660. object obj = ResourceManager.GetObject("start16", resourceCulture);
  1661. return ((System.Drawing.Bitmap)(obj));
  1662. }
  1663. }
  1664. /// <summary>
  1665. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1666. /// </summary>
  1667. public static System.Drawing.Bitmap start161 {
  1668. get {
  1669. object obj = ResourceManager.GetObject("start161", resourceCulture);
  1670. return ((System.Drawing.Bitmap)(obj));
  1671. }
  1672. }
  1673. /// <summary>
  1674. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1675. /// </summary>
  1676. public static System.Drawing.Bitmap start32 {
  1677. get {
  1678. object obj = ResourceManager.GetObject("start32", resourceCulture);
  1679. return ((System.Drawing.Bitmap)(obj));
  1680. }
  1681. }
  1682. /// <summary>
  1683. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1684. /// </summary>
  1685. public static System.Drawing.Bitmap start321 {
  1686. get {
  1687. object obj = ResourceManager.GetObject("start321", resourceCulture);
  1688. return ((System.Drawing.Bitmap)(obj));
  1689. }
  1690. }
  1691. /// <summary>
  1692. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1693. /// </summary>
  1694. public static System.Drawing.Bitmap stop16 {
  1695. get {
  1696. object obj = ResourceManager.GetObject("stop16", resourceCulture);
  1697. return ((System.Drawing.Bitmap)(obj));
  1698. }
  1699. }
  1700. /// <summary>
  1701. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1702. /// </summary>
  1703. public static System.Drawing.Bitmap stop161 {
  1704. get {
  1705. object obj = ResourceManager.GetObject("stop161", resourceCulture);
  1706. return ((System.Drawing.Bitmap)(obj));
  1707. }
  1708. }
  1709. /// <summary>
  1710. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1711. /// </summary>
  1712. public static System.Drawing.Bitmap stop32 {
  1713. get {
  1714. object obj = ResourceManager.GetObject("stop32", resourceCulture);
  1715. return ((System.Drawing.Bitmap)(obj));
  1716. }
  1717. }
  1718. /// <summary>
  1719. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1720. /// </summary>
  1721. public static System.Drawing.Bitmap stop321 {
  1722. get {
  1723. object obj = ResourceManager.GetObject("stop321", resourceCulture);
  1724. return ((System.Drawing.Bitmap)(obj));
  1725. }
  1726. }
  1727. /// <summary>
  1728. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1729. /// </summary>
  1730. public static System.Drawing.Bitmap test16 {
  1731. get {
  1732. object obj = ResourceManager.GetObject("test16", resourceCulture);
  1733. return ((System.Drawing.Bitmap)(obj));
  1734. }
  1735. }
  1736. /// <summary>
  1737. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1738. /// </summary>
  1739. public static System.Drawing.Bitmap test161 {
  1740. get {
  1741. object obj = ResourceManager.GetObject("test161", resourceCulture);
  1742. return ((System.Drawing.Bitmap)(obj));
  1743. }
  1744. }
  1745. /// <summary>
  1746. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1747. /// </summary>
  1748. public static System.Drawing.Bitmap test32 {
  1749. get {
  1750. object obj = ResourceManager.GetObject("test32", resourceCulture);
  1751. return ((System.Drawing.Bitmap)(obj));
  1752. }
  1753. }
  1754. /// <summary>
  1755. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1756. /// </summary>
  1757. public static System.Drawing.Bitmap test321 {
  1758. get {
  1759. object obj = ResourceManager.GetObject("test321", resourceCulture);
  1760. return ((System.Drawing.Bitmap)(obj));
  1761. }
  1762. }
  1763. /// <summary>
  1764. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1765. /// </summary>
  1766. public static System.Drawing.Bitmap textalignjustify16 {
  1767. get {
  1768. object obj = ResourceManager.GetObject("textalignjustify16", resourceCulture);
  1769. return ((System.Drawing.Bitmap)(obj));
  1770. }
  1771. }
  1772. /// <summary>
  1773. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1774. /// </summary>
  1775. public static System.Drawing.Bitmap 保存 {
  1776. get {
  1777. object obj = ResourceManager.GetObject("保存", resourceCulture);
  1778. return ((System.Drawing.Bitmap)(obj));
  1779. }
  1780. }
  1781. /// <summary>
  1782. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1783. /// </summary>
  1784. public static System.Drawing.Bitmap 停止 {
  1785. get {
  1786. object obj = ResourceManager.GetObject("停止", resourceCulture);
  1787. return ((System.Drawing.Bitmap)(obj));
  1788. }
  1789. }
  1790. /// <summary>
  1791. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1792. /// </summary>
  1793. public static System.Drawing.Bitmap 停止32 {
  1794. get {
  1795. object obj = ResourceManager.GetObject("停止32", resourceCulture);
  1796. return ((System.Drawing.Bitmap)(obj));
  1797. }
  1798. }
  1799. /// <summary>
  1800. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1801. /// </summary>
  1802. public static System.Drawing.Bitmap 关机 {
  1803. get {
  1804. object obj = ResourceManager.GetObject("关机", resourceCulture);
  1805. return ((System.Drawing.Bitmap)(obj));
  1806. }
  1807. }
  1808. /// <summary>
  1809. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1810. /// </summary>
  1811. public static System.Drawing.Bitmap 关闭32 {
  1812. get {
  1813. object obj = ResourceManager.GetObject("关闭32", resourceCulture);
  1814. return ((System.Drawing.Bitmap)(obj));
  1815. }
  1816. }
  1817. /// <summary>
  1818. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1819. /// </summary>
  1820. public static System.Drawing.Bitmap 关闭二16 {
  1821. get {
  1822. object obj = ResourceManager.GetObject("关闭二16", resourceCulture);
  1823. return ((System.Drawing.Bitmap)(obj));
  1824. }
  1825. }
  1826. /// <summary>
  1827. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1828. /// </summary>
  1829. public static System.Drawing.Bitmap 关闭二32 {
  1830. get {
  1831. object obj = ResourceManager.GetObject("关闭二32", resourceCulture);
  1832. return ((System.Drawing.Bitmap)(obj));
  1833. }
  1834. }
  1835. /// <summary>
  1836. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1837. /// </summary>
  1838. public static System.Drawing.Bitmap 关闭电镜 {
  1839. get {
  1840. object obj = ResourceManager.GetObject("关闭电镜", resourceCulture);
  1841. return ((System.Drawing.Bitmap)(obj));
  1842. }
  1843. }
  1844. /// <summary>
  1845. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1846. /// </summary>
  1847. public static System.Drawing.Bitmap 删除32 {
  1848. get {
  1849. object obj = ResourceManager.GetObject("删除32", resourceCulture);
  1850. return ((System.Drawing.Bitmap)(obj));
  1851. }
  1852. }
  1853. /// <summary>
  1854. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1855. /// </summary>
  1856. public static System.Drawing.Bitmap 删除样品 {
  1857. get {
  1858. object obj = ResourceManager.GetObject("删除样品", resourceCulture);
  1859. return ((System.Drawing.Bitmap)(obj));
  1860. }
  1861. }
  1862. /// <summary>
  1863. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1864. /// </summary>
  1865. public static System.Drawing.Bitmap 前进 {
  1866. get {
  1867. object obj = ResourceManager.GetObject("前进", resourceCulture);
  1868. return ((System.Drawing.Bitmap)(obj));
  1869. }
  1870. }
  1871. /// <summary>
  1872. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1873. /// </summary>
  1874. public static System.Drawing.Bitmap 另存为 {
  1875. get {
  1876. object obj = ResourceManager.GetObject("另存为", resourceCulture);
  1877. return ((System.Drawing.Bitmap)(obj));
  1878. }
  1879. }
  1880. /// <summary>
  1881. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1882. /// </summary>
  1883. public static System.Drawing.Bitmap 圆形32 {
  1884. get {
  1885. object obj = ResourceManager.GetObject("圆形32", resourceCulture);
  1886. return ((System.Drawing.Bitmap)(obj));
  1887. }
  1888. }
  1889. /// <summary>
  1890. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1891. /// </summary>
  1892. public static System.Drawing.Bitmap 复位 {
  1893. get {
  1894. object obj = ResourceManager.GetObject("复位", resourceCulture);
  1895. return ((System.Drawing.Bitmap)(obj));
  1896. }
  1897. }
  1898. /// <summary>
  1899. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1900. /// </summary>
  1901. public static System.Drawing.Bitmap 复位32 {
  1902. get {
  1903. object obj = ResourceManager.GetObject("复位32", resourceCulture);
  1904. return ((System.Drawing.Bitmap)(obj));
  1905. }
  1906. }
  1907. /// <summary>
  1908. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1909. /// </summary>
  1910. public static System.Drawing.Bitmap 开始 {
  1911. get {
  1912. object obj = ResourceManager.GetObject("开始", resourceCulture);
  1913. return ((System.Drawing.Bitmap)(obj));
  1914. }
  1915. }
  1916. /// <summary>
  1917. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1918. /// </summary>
  1919. public static System.Drawing.Bitmap 开始32 {
  1920. get {
  1921. object obj = ResourceManager.GetObject("开始32", resourceCulture);
  1922. return ((System.Drawing.Bitmap)(obj));
  1923. }
  1924. }
  1925. /// <summary>
  1926. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1927. /// </summary>
  1928. public static System.Drawing.Bitmap 恢复32 {
  1929. get {
  1930. object obj = ResourceManager.GetObject("恢复32", resourceCulture);
  1931. return ((System.Drawing.Bitmap)(obj));
  1932. }
  1933. }
  1934. /// <summary>
  1935. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1936. /// </summary>
  1937. public static System.Drawing.Bitmap 新建 {
  1938. get {
  1939. object obj = ResourceManager.GetObject("新建", resourceCulture);
  1940. return ((System.Drawing.Bitmap)(obj));
  1941. }
  1942. }
  1943. /// <summary>
  1944. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1945. /// </summary>
  1946. public static System.Drawing.Bitmap 标尺 {
  1947. get {
  1948. object obj = ResourceManager.GetObject("标尺", resourceCulture);
  1949. return ((System.Drawing.Bitmap)(obj));
  1950. }
  1951. }
  1952. /// <summary>
  1953. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1954. /// </summary>
  1955. public static System.Drawing.Bitmap 标尺32 {
  1956. get {
  1957. object obj = ResourceManager.GetObject("标尺32", resourceCulture);
  1958. return ((System.Drawing.Bitmap)(obj));
  1959. }
  1960. }
  1961. /// <summary>
  1962. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1963. /// </summary>
  1964. public static System.Drawing.Bitmap 样品孔名称32 {
  1965. get {
  1966. object obj = ResourceManager.GetObject("样品孔名称32", resourceCulture);
  1967. return ((System.Drawing.Bitmap)(obj));
  1968. }
  1969. }
  1970. /// <summary>
  1971. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1972. /// </summary>
  1973. public static System.Drawing.Bitmap 样品孔照片32 {
  1974. get {
  1975. object obj = ResourceManager.GetObject("样品孔照片32", resourceCulture);
  1976. return ((System.Drawing.Bitmap)(obj));
  1977. }
  1978. }
  1979. /// <summary>
  1980. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1981. /// </summary>
  1982. public static System.Drawing.Bitmap 检测32 {
  1983. get {
  1984. object obj = ResourceManager.GetObject("检测32", resourceCulture);
  1985. return ((System.Drawing.Bitmap)(obj));
  1986. }
  1987. }
  1988. /// <summary>
  1989. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1990. /// </summary>
  1991. public static System.Drawing.Bitmap 检测321 {
  1992. get {
  1993. object obj = ResourceManager.GetObject("检测321", resourceCulture);
  1994. return ((System.Drawing.Bitmap)(obj));
  1995. }
  1996. }
  1997. /// <summary>
  1998. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  1999. /// </summary>
  2000. public static System.Drawing.Bitmap 检测参数 {
  2001. get {
  2002. object obj = ResourceManager.GetObject("检测参数", resourceCulture);
  2003. return ((System.Drawing.Bitmap)(obj));
  2004. }
  2005. }
  2006. /// <summary>
  2007. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2008. /// </summary>
  2009. public static System.Drawing.Bitmap 添加32 {
  2010. get {
  2011. object obj = ResourceManager.GetObject("添加32", resourceCulture);
  2012. return ((System.Drawing.Bitmap)(obj));
  2013. }
  2014. }
  2015. /// <summary>
  2016. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2017. /// </summary>
  2018. public static System.Drawing.Bitmap 添加样品 {
  2019. get {
  2020. object obj = ResourceManager.GetObject("添加样品", resourceCulture);
  2021. return ((System.Drawing.Bitmap)(obj));
  2022. }
  2023. }
  2024. /// <summary>
  2025. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2026. /// </summary>
  2027. public static System.Drawing.Bitmap 画圆 {
  2028. get {
  2029. object obj = ResourceManager.GetObject("画圆", resourceCulture);
  2030. return ((System.Drawing.Bitmap)(obj));
  2031. }
  2032. }
  2033. /// <summary>
  2034. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2035. /// </summary>
  2036. public static System.Drawing.Bitmap 画方 {
  2037. get {
  2038. object obj = ResourceManager.GetObject("画方", resourceCulture);
  2039. return ((System.Drawing.Bitmap)(obj));
  2040. }
  2041. }
  2042. /// <summary>
  2043. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2044. /// </summary>
  2045. public static System.Drawing.Bitmap 矩形32 {
  2046. get {
  2047. object obj = ResourceManager.GetObject("矩形32", resourceCulture);
  2048. return ((System.Drawing.Bitmap)(obj));
  2049. }
  2050. }
  2051. /// <summary>
  2052. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2053. /// </summary>
  2054. public static System.Drawing.Bitmap 编辑 {
  2055. get {
  2056. object obj = ResourceManager.GetObject("编辑", resourceCulture);
  2057. return ((System.Drawing.Bitmap)(obj));
  2058. }
  2059. }
  2060. /// <summary>
  2061. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2062. /// </summary>
  2063. public static System.Drawing.Bitmap 返回 {
  2064. get {
  2065. object obj = ResourceManager.GetObject("返回", resourceCulture);
  2066. return ((System.Drawing.Bitmap)(obj));
  2067. }
  2068. }
  2069. /// <summary>
  2070. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2071. /// </summary>
  2072. public static System.Drawing.Bitmap 透明 {
  2073. get {
  2074. object obj = ResourceManager.GetObject("透明", resourceCulture);
  2075. return ((System.Drawing.Bitmap)(obj));
  2076. }
  2077. }
  2078. /// <summary>
  2079. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  2080. /// </summary>
  2081. public static System.Drawing.Bitmap 透明选中 {
  2082. get {
  2083. object obj = ResourceManager.GetObject("透明选中", resourceCulture);
  2084. return ((System.Drawing.Bitmap)(obj));
  2085. }
  2086. }
  2087. }
  2088. }