DisplayField.cs 9.1 KB

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  1. using OTSCommon.Model;
  2. using OTSIncAReportGraph.Class;
  3. using System;
  4. using System.Collections.Generic;
  5. using System.Drawing;
  6. using System.Drawing.Drawing2D;
  7. using System.Linq;
  8. using System.Text;
  9. using System.Threading.Tasks;
  10. using System.Windows.Forms;
  11. namespace OTSIncAReportGraph
  12. {
  13. /// <summary>
  14. /// 包含DParticle类的field类,目前只用于绘制背景色,按理说应该有更多的作用,比如做多线程分式运算
  15. /// </summary>
  16. public class DisplayField : BaseObject
  17. {
  18. Guid m_id;
  19. string m_tagid;
  20. string m_fieldid;
  21. bool m_IsDragging;
  22. Color m_backcolor;
  23. List<DisplayParticle> m_list_dparticle;
  24. List<DisplayParticle> m_list_Useparticle;
  25. PointF m_ots_point; //按底层设计结构,底层返回的物理坐标位置及大小,OTS坐标大小
  26. RectangleF m_pix_rect; //与底层返回物理坐标及位置大小对应转换成,pixel像素分率下的坐标位置大小
  27. RectangleF m_show_rect;//最后换算到在显示器上显示的坐标位置大小
  28. RectangleF m_current_rect;//当前field在显示器上显示的坐标位置大小
  29. PointF m_dragingpoint;//鼠标拖动的位置
  30. //private string m_GBContent;
  31. private PointF m_OTSPointF;
  32. private bool m_IsSelect;
  33. private Color m_color;
  34. private GraphicsPath m_GPath;
  35. private Bitmap m_originalImage;
  36. /// <summary>
  37. /// 构造函数
  38. /// </summary>
  39. public DisplayField(Field fld, int fldwidth, int fldheight,Point screenPos)
  40. {
  41. m_list_dparticle = new List<DisplayParticle>();
  42. m_list_Useparticle = new List<DisplayParticle>();
  43. m_id = System.Guid.NewGuid();
  44. Point thisfield_point = new Point() { X = fld.FieldPosX, Y = fld.FieldPosY };
  45. FieldID = fld.FieldID.ToString();
  46. Show_Rect = new Rectangle(screenPos, new Size(fldwidth, fldheight));
  47. Current_Rect = new Rectangle(screenPos, new Size(fldwidth, fldheight));
  48. OTSCoordinatePos = new PointF(thisfield_point.X, thisfield_point.Y);
  49. //先获取该Field中的所有Particle
  50. List<Particle> list_particle;
  51. list_particle = fld.ParticleList;
  52. //然后将取出的数据,转换成Bitmap对象
  53. m_originalImage = DrawFunction.ReadImageFile(fld.FieldImage);
  54. //再循环计算所有的Particle对象
  55. foreach (Particle particle in list_particle)
  56. {
  57. //分布图排列图无效颗粒不显示
  58. if (particle.TypeId == -1)
  59. {
  60. continue;
  61. }
  62. //创建DParticle颗粒
  63. DisplayParticle dp = new DisplayParticle(particle);
  64. List<Segment> list_seg;
  65. list_seg = particle.SegmentList;
  66. //创建颗粒分布图对应的类对象
  67. List<DisplaySegment> list_dsegment = new List<DisplaySegment>();
  68. //再循环取出里面所有的segment
  69. foreach (Segment seg in list_seg)
  70. {
  71. #region 创建DSegment对象,并将STD分析出的化合物颜色保存到DSegment对象中
  72. //对Particle里的Segment进行偏移的计算等,创建了DSegment的大小
  73. DisplaySegment ds = new DisplaySegment();
  74. ds.Rect = new Rectangle(seg.Start + screenPos.X,
  75. seg.Height + screenPos.Y,
  76. seg.Length,
  77. 1);
  78. ds.Color = dp.Color;//将线的颜色对应到颗粒的颜色
  79. #endregion
  80. #region //这里是在Field中,抠取出原BSE图像到DSegment中--------------------------------
  81. //合成图像完成,开始抠取像素-----------------------------------------------------------------
  82. int f_length = seg.Length;
  83. List<Color> ls_list_colors = new List<Color>();
  84. for (int m = 0; m < f_length; m++)
  85. {
  86. //这里实现一下代码保护
  87. int lsjs_x = seg.Start + m;
  88. int lsjs_y = seg.Height;
  89. ls_list_colors.Add(m_originalImage.GetPixel(lsjs_x,
  90. lsjs_y));
  91. }
  92. //保存原BSE图中的颜色列表
  93. ds.List_Colors = ls_list_colors;
  94. #endregion //------------------------------------------------------------------------------
  95. list_dsegment.Add(ds);
  96. }
  97. dp.SetPaintState(PaintState.NORMALPAINT);
  98. dp.DSegments = list_dsegment;
  99. dp.Rect = dp.GetRectFromDSegment();
  100. dp.GPath = dp.GetRegionFromDSegments();
  101. dp.SmallRect = dp.GetSmallRectangleFromRect();
  102. m_list_dparticle.Add(dp);
  103. if (dp.XRayId > -1)
  104. {
  105. m_list_Useparticle.Add(dp);
  106. }
  107. }
  108. }
  109. public DisplayField(List<DisplayParticle> in_list_dparticle)
  110. {
  111. m_list_dparticle = in_list_dparticle;
  112. }
  113. public override Guid guid { get => m_id; set => m_id = value; }
  114. /// <summary>
  115. /// 记录与底层对应的TagID
  116. /// </summary>
  117. public string TagID
  118. {
  119. get { return m_tagid; }
  120. set { m_tagid = value; }
  121. }
  122. /// <summary>
  123. /// 是否被拖动标识
  124. /// </summary>
  125. public override bool IsDragging { get => m_IsDragging; set => m_IsDragging = value; }
  126. /// <summary>
  127. /// 被拖动到的位置坐标
  128. /// </summary>
  129. public override PointF DraggingPoint { get => m_dragingpoint; set => m_dragingpoint = value; }
  130. /// <summary>
  131. /// 与底层对应的ID,这里叫成FieldID
  132. /// </summary>
  133. public string FieldID
  134. {
  135. get { return m_fieldid; }
  136. set { m_fieldid = value; }
  137. }
  138. public override Color BackColor { get => m_backcolor; set => m_backcolor = value; }
  139. /// <summary>
  140. /// 包含的Particle列表
  141. /// </summary>
  142. public List<DisplayParticle> List_DParticle
  143. {
  144. get { return m_list_dparticle; }
  145. set { m_list_dparticle = value; }
  146. }
  147. public List<DisplayParticle> List_Useparticle
  148. {
  149. get { return m_list_Useparticle; }
  150. set { m_list_Useparticle = value; }
  151. }
  152. /// <summary>
  153. /// 该Field的OTS坐标及大小
  154. /// </summary>
  155. public PointF OTSCoordinatePos
  156. {
  157. get { return m_ots_point; }
  158. set { m_ots_point = value; }
  159. }
  160. /// <summary>
  161. /// 该Field物理坐标大小转换出,对应的像素坐标及大小
  162. /// </summary>
  163. public RectangleF Pix_Rect
  164. {
  165. get { return m_pix_rect; }
  166. set { m_pix_rect = value; }
  167. }
  168. /// <summary>
  169. /// 该Field最后在屏幕上显示的坐标及大小
  170. /// </summary>
  171. public RectangleF Show_Rect
  172. {
  173. get { return m_show_rect; }
  174. set { m_show_rect = value; }
  175. }
  176. /// <summary>
  177. /// Field当前在屏幕上显示的坐标及大小
  178. /// </summary>
  179. public RectangleF Current_Rect
  180. {
  181. get { return m_current_rect; }
  182. set { m_current_rect = value; }
  183. }
  184. public override RectangleF Rect { get => m_show_rect; set => m_show_rect = value; }
  185. public override PointF OTSPointF { get => m_OTSPointF; set => m_OTSPointF = value; }
  186. public override bool IsSelect { get => m_IsSelect; set => m_IsSelect = value; }
  187. public override Color Color { get => m_color; set => m_color = value; }
  188. public override GraphicsPath GPath { get => m_GPath; set => m_GPath = value; }
  189. public Bitmap OriginalImage { get => m_originalImage; set => m_originalImage = value; }
  190. public override void OnPaint(PaintEventArgs e)
  191. {
  192. //开始向下传递并进行绘制
  193. foreach (BaseObject item in m_list_dparticle)
  194. {
  195. DisplayParticle dp = (DisplayParticle)item;
  196. if (dp.IsDeleted==false)
  197. {
  198. if (dp.GetPaintState() == PaintState.NORMALPAINT)
  199. {
  200. item.OnPaint(e);
  201. }
  202. //获取矩形的rectangle
  203. dp.Rect = dp.GetRectFromDSegment();
  204. //通过line获取路径边缘
  205. dp.GPath = dp.GetRegionFromDSegments();
  206. //重新计算小矩形边框
  207. dp.SmallRect = dp.GetSmallRectangleFromRect();
  208. }
  209. }
  210. }
  211. }
  212. }